[Note: this is a re-release of 1.3.2 to fix an issue with pathfinding - it is highly recommended to update]
Optimizations
- Optimized structure locating (incl. buried treasures).
- Optimized chunk iteration, chunk broadcasting, pathfinding and chunk retrieval for mobspawning.
Dynamic
- Added a new config option that lets you modify the order and which dynamic settings will be changed.
- Added another config option to control by how much each dynamic setting should increase / decrease at once.
Fixes
- Improved error handling for the config.
- Fixes a mod conflict with MCMT.
- Fixes a mod conflict with newer versions of Very Many Players.
Applied the same rules from animal breeding (disabled by default) to allay duplication.
Changes
- ServerCore can now use spark's more accurate tick duration metrics if installed.
- Added a new config table
[optimizations]
that lets you disable certain optimizations that don't have "full" vanilla parity.
Fixes
- Fixed thread-safety issues with mobspawning (incompatibility with DimThread)
- Fixed incompatibility with Impersonate.
- Fixed incompatibility with Cyclonite.
- Fixed some bugs with Entity Activation Range.
- /mobcaps now works properly when VMP is installed.
Updated to 1.19!
Added placeholders for mods such as styledplayerlist:
servercore:view_distance
servercore:simulation_distance
servercore:chunk_tick_distance
servercore:mobcap_multiplier
servercore:chunk_count
servercore:entity_count
servercore:block_entity_count
- Added /statistics command for identifying and locating large amounts of (block-) entities.
- Large update to command formatting. Please delete the [commands] section in the config.
- Fixes incompatibility / crash with lithium 0.7.10
Updated to 1.18.2
Changes:
- Re-added /sc as alias for /servercore.
- Fixed incompatibility with mods that include custom mobspawning.
- Fixed incompatibility with mods constructing entities without worlds.
- Improved villager lobotomization
Version 1.2.7 - The Bugfix Update
- Fixes ocelot/cat despawning outside of activation range.
- Fixes dynamic settings not always being synchronized.
- Fixes spawnRadius gamerule not working for respawning players.
- Fixes a lot of bugs caused by the
disable_spawn_chunks
option, including broken datapacks and forceloaded chunks. - And more...
Mod compatibilities resolved:
- carpet-fixes
- essentials commands (/rtp)
- better nether map
- paradise lost / the aether reborn
Changed:
- Added a few extra lagspike optimizations.
- Added configurable update rates for the dynamic system.
- /sc status -> /servercore status
Changes:
- Configurable nether portal search radius
- Don't load chunks for raytracing
Fixes:
- Fixed several issues with player respawning and entities going through end portals.
- Fixed incompatibility with VMP
Fixed an issue where respawn points wouldn't work in unloaded chunks.
Changes:
- Removed per player spawns (use other / standalone mods for this feature, as my implementation broke too much)
- Fixed inconsistencies with vanilla with fast_xp_merging enabled.
- Better mod compatibility
Changes:
- Support for singleplayer / internal servers.
- More bugfixes / adjustments for activation range.
- Backported Entity Activation Range to 1.17.1
- Large config and command improvements.