Added
- Added
chunk-tick-distance-affects-random-ticks
option to control whether chunk-tick-distance affects random ticks.- chunk-tick-distance will still affect mobspawning regardless of this setting.
- enabling this setting will bring back old behavior, stopping random ticks in chunks too far away from players - even chunks simulated by enderpearl or portal loading.
Fixed
- Fixed chunk-tick-distance stopping pearl/portal loaded chunks from random ticking (breaking vanilla behavior by default). This old behavior is now hidden behind a config option.
Added
- Patch to prevent sync loads caused by block entity updates (mostly vaults and trial spawners).
Fixed
- Ticking chunk cache allowing border chunks to tick (rarely causing a sync load)
Fixed
- Mod incompatibility with the latest version of Moonrise.
- Cobblemon mobs despawning much slower when activation range is enabled.
Added
- Added default configurable values for dynamic settings.
Fixed
- Fixed not being able to only specify a single dynamic setting in the config.
Changed
- Chunks in vanilla can now tick if they're loaded by a ticket that allows simulation, not just when players are nearby.
- Chunk-tick-distance now checks the distance to the nearest simulating ticket instead of the nearest player.
- Since spawning and block-ticking chunks are now separate, ticking chunk cache now caches both of them.
Added
- Added the
typeof:projectile
entity matcher for activation range configuration
Fixed
- Fixed incompatibility between Moonrise and the
enforce-mobcap
settings
Added
- Added the
typeof:projectile
entity matcher to activation range configuration.
Fixed
- Fixed ender pearl behavior inconsistencies from
prevent-enderpearl-chunkloading