- Entirely rewritten the mod's configuration in YAML. Config files are now stored under
config/servercore
. - Expanded upon activation range by making activation types fully configurable.
- Improved the
/statistics entities
command to show how many mobs are affected by activation range. - Added a much requested mobspawning configuration:
- Has the ability to modify the spawnrate and mobcaps of each individual spawngroup.
- Provides optional functionality to force mobcaps to apply to zombie reinforcements, spawners and nether portal randomticks.
Fixes
- Fixed several issues with activation range.
- Fixed an incompatibility with night-config-fixes (will need dependency override for now).
- Improved compatibility with some chunk loader mods regarding random ticking.
- Fixed the mod icon resource.
Update to 1.20.3
- Improved immunization checks for entity activation range.
- Added NeoForge jar.
- Fixes an incompatibility (startup crash) with VMP's
exp_use_optimized_chunk_ticking_iteration
- Fixes an incompatibility (startup crash) with VMP's
exp_use_optimized_chunk_ticking_iteration
- Adds support for forge registries
excluded_entity_types
Updated to 1.20.2
- Added a whitelist entity tag for villager lobotomization:
exclude_lobotomization
. - Added a toggle for cancelling duplicate fluid random ticks:
optimizations.cancel_duplicate_fluid_ticks
. - Fixed dependency relocation on forge.
Updated to 1.20.1
- Fabric API modules are no longer bundled in the mod jar.
- Added
activation_range.excluded_entity_types
, a config option to exclude specific entity types from activation range. - Replaced the
tick_inactive
setting in activation range withtick_interval
tick_interval
specifies the interval between 'active' ticks whilst the entity is inactive.
Negative values will disable these active ticks similar to tick_inactive = false
used to do.
Updated to 1.20.1
- Added
activation_range.excluded_entity_types
, a config option to exclude specific entity types from activation range. - Replaced the
tick_inactive
setting in activation range withtick_interval
tick_interval
specifies the interval between 'active' ticks whilst the entity is inactive.
Negative values will disable these active ticks similar to tick_inactive = false
used to do.
Updated to 1.20
- Some config improvements, like being less likely to override user changes to the config file.
- Fixes dynamic settings loading with default values rather than the configured values.
Update: 1.19.4 - Changes
- Added minor optimizations to raycasting.
- Fixes a mod incompatibility with Immersive Portals.
- Fixes dynamic setting config not applying properly on startup.
Update: 1.19.3 - Changes
- Added an optional workaround for certain long lagspikes / freezes on the client when passing chunkborders (not required on client).
- Fixes an issue with MixinExtras on older fabric loader versions.
- Modified 2 config values to be more configurable:
- auto_save_interval -> autosave_interval (now takes the amount of ticks instead of minutes)
- fast_xp_merging -> xp_merge_chance (for same behavior as the fast_xp_merging setting, set it to 8)
Fixes
- Fixes an issue with activation range causing some modded entities to not behave correctly, such as Arcanus solar strikes.
- Fixes / improves activation range immunity checks for bees.
- Fixes an error when using /statistics block-entities with lithium's sleeping block entities.