- NoSlow fix for old and new clients on legacy servers and old clients on modern servers
- Quick patch for issue with riptide evicting queue being empty. Causes console spam and kicks on older versions.
- Fix library issues such as with fastutils being caused because previous jar wasn't relocated
- Fix riptide trident teams/non-pushable target falses. This also fixes players to go through other players on the same team with riptide.
- Update upstream
- Update fastutils - potentially fix rare bug causing lots but not all players to timeout/disconnect and for the server to crash
- Patch paper dupe
- Fix legacy Cauldron hitbox
- Japanese translations
- Improve reach check; reduce leniency
- Fix Simulation false caused by inaccurate map model
- Very minor internal improvements
- Add new
grim.verbose.enable-on-join
permission that automatically enables verbose on join
- Fix Simulation/Collision false/issues with walls where client is > 1.12.2 and server is < 1.13
- Fix an AirLiquidPlace false
- Fix fixed BadPackets E & R falsing on 1.21.2+ players in vehicles
- Fix CCB constructor causing error with Fence Hitboxes
- Reduce movement threshold lenience given to players in newer versions
- New BadPacketsX and Z checks falses fixed and no longer experimental
- Fixed PacketOrder loading errors
- Fix PacketOrder falses
- Fix CollisionBoxes of Walls broken during previous optimization
- Merge upstream
- Fix race condition and exception when registering check permissions during rapid consecutive player joins on server start
- Fix a NPE when calling .offset() on CollisionBoxes in some cases after copying them, caused by optimizations in B16 being incomplete
- Fix Pink Petals Hitbox (Coral Fan) for > 1.12.2 and =< 1.19.3 players
Note that these changes have not been fully tested. Please beware and report any issues you find immediately.
- Fixed PacketOrder falses
- Fixed Inventory falses
- Optimized Hitbox/Collision Boxes for better eprofmrance
- Updated upstream
- Fix MultiInteract issues
- Fix Folia errors
- Fix console spam from leftover debug print statement
- Fix Hitbox error caused by downcasting ComplexCollisionBoxes that contain other ComplexCollisionBoxes. All CCBs are now flat.
- Fixed marker armor stands not being parsed correctly in legacy versions.
- Fix armor stand (including small armor stand) hitboxes
- Fix falses caused by Armor stands with the marker NBT tag which can be hit through in vanilla.
- New Packet Ordering checks (currently no known falses, but please report any issues!)
- Detects
- some superknockbacks
- ncp noslow (with setback)
- switch noslow (with setback)
- some bad keypearls
- some bad autoblocks
- Adds new inventory interact checks
- Stops players from using inventory and sprinting/sneaking.
- Stops players from using crafting grid as extra storage
- Stops most inventory related hacks
- Known Issues (1.8.9 only)
- InventoryG falses when sprinting or sneaking and opening inventory
- Inventory* falses with twitch button
- InventoryE falses when the server sets the clients slot
- Fix falses in LOSP.
- Much more difficult to false breaking and placing short grass and other instant break blocks in same tick.
- Fix false from igniting tnt