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Simple Animator

Simple Animator

A animator lib for player

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5
Library
AboutChangelogVersions

SimpleAnimator-fabric-1.21.4-1.2.7

by LouisQuepierts on Mar 1, 2025
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SimpleAnimator-neoforge-1.21.4-1.2.7

by LouisQuepierts on Mar 1, 2025
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supported 1.21.4

SimpleAnimator-fabric-1.21.2-1.2.7

by LouisQuepierts on Mar 1, 2025
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SimpleAnimator-neoforge-1.21.2-1.2.7

by LouisQuepierts on Mar 1, 2025
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1.21.2 supported

SimpleAnimator-fabric-1.21-1.2.7

by LouisQuepierts on Mar 1, 2025
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SimpleAnimator-neoforge-1.21-1.2.7

by LouisQuepierts on Mar 1, 2025
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Fix Bugs

SimpleAnimator-fabric-1.21-1.2.6.2

by LouisQuepierts on Aug 29, 2024
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SimpleAnimator-neoforge-1.21-1.2.6.2

by LouisQuepierts on Aug 29, 2024
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SimpleAnimator-fabric-1.21-1.2.6.1

by LouisQuepierts on Aug 25, 2024
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Added missing Float3 network packet

SimpleAnimator-neoforge-1.21-1.2.6.1

by LouisQuepierts on Aug 25, 2024
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Added missing network packet for Float3

SimpleAnimator-fabric-1.21-1.2.6

by LouisQuepierts on Aug 25, 2024
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SimpleAnimator-neoforge-1.21-1.2.6

by LouisQuepierts on Aug 25, 2024
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Bug Fix

Cannot load float2 and float3 to variable keyframes

Added

Field animator in AnimatorEvent and ClientAnimatorStateEvent

SimpleAnimator-fabric-1.21-1.2.5

by LouisQuepierts on Aug 25, 2024
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SimpleAnimator-neoforge-1.21-1.2.5

by LouisQuepierts on Aug 25, 2024
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Added

Pre and Post frames.

Fixed Bug

Warming during load a bone with only one frame.

SimpleAnimator-fabric-1.21-1.2.4

by LouisQuepierts on Aug 23, 2024
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SimpleAnimator-neoforge-1.21-1.2.4

by LouisQuepierts on Aug 23, 2024
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Bug Fix

Wrong rotation and position for cape.

Experimental Feature

Variable keyframes have been slightly updated with types, although it still needs to be used with bones.
You can name a BlockBench Group(Bone) with format var_type(optional)name...
Available type names are: float, float2, float3, int, int2, int3, bool, bool2, bool3, vec2, vec3.
example: var_float3_myPosition_acting_int2_myScreenPos

SimpleAnimator-fabric-1.21-1.2.3

by LouisQuepierts on Aug 20, 2024
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SimpleAnimator-neoforge-1.21-1.2.3

by LouisQuepierts on Aug 20, 2024
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Bug Fix

NullPointerException

SimpleAnimator-fabric-1.21-1.2.2

by LouisQuepierts on Aug 19, 2024
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SimpleAnimator-neoforge-1.21-1.2.2

by LouisQuepierts on Aug 19, 2024
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Small Update and Feature Preview

This update mostly for developers.

Animation Variables

Animation side

Animation supports keyframes for variables, but since the corresponding animation tool or BlockBench plugin has not yet been developed, the current method of adding animation variables is as follows:

  1. Add an empty group in BlockBench
  2. Name it with format: var_name1_name2_name3 (underlines are separators, maximum of 3 variables per group)
  3. Goto “Animate” and add keyframes for them.

The variable uses the first value of Position, Rotation, Scale.

Program side

Variables only store in client, you can get a variable by using: ClientAnimator.getVariable(name)
If the running animation does not contain this variable, this function returns an unchangeable VariableHolder with a value of 0.

Quasi Inverse Kinematics

This is an experimental feature, and only in client side.
This feature provides three built-in variables: ikLeftArm, ikRightArm, ikHead, you can add it in animations to control IK weights.
The IK target can only be set by programs, using: ClientAnimator.setIkTarget(bone, pos).

Full Changelog: https://github.com/LouisQuepierts/SimpleAnimator/compare/1.2.1...1.2.2

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