Changelog
Small Update and Feature Preview
This update mostly for developers.
Animation Variables
Animation side
Animation supports keyframes for variables, but since the corresponding animation tool or BlockBench plugin has not yet been developed, the current method of adding animation variables is as follows:
- Add an empty group in BlockBench
- Name it with format: var_name1_name2_name3 (underlines are separators, maximum of 3 variables per group)
- Goto “Animate” and add keyframes for them.
The variable uses the first value of Position, Rotation, Scale.
Program side
Variables only store in client, you can get a variable by using: ClientAnimator.getVariable(name)
If the running animation does not contain this variable, this function returns an unchangeable VariableHolder with a value of 0.
Quasi Inverse Kinematics
This is an experimental feature, and only in client side.
This feature provides three built-in variables: ikLeftArm, ikRightArm, ikHead, you can add it in animations to control IK weights.
The IK target can only be set by programs, using: ClientAnimator.setIkTarget(bone, pos)
.
Full Changelog: https://github.com/LouisQuepierts/SimpleAnimator/compare/1.2.1...1.2.2
Files
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Release channel
BetaVersion number
fabric-1.21-1.2.2Loaders
Game versions
1.21–1.21.1Downloads
105Publication date
August 19, 2024 at 12:24 PMPublisher
LouisQuepierts
Member