[1.21.1-0.1.4] - 2024-12-22
Added
- Two config options to set a drop chance for crystals from hostile mobs, including a base chance and looting bonus. While this is far from a total substitute for editing the loot table with a data pack, it does allow for some quick and easy customization.
- A config option to set a cooldown time for crystal drops. Whenever a crystal drops, a cooldown timer is attached to the player. Random crystal drops are blocked while the cooldown timer is active, but guaranteed drops (like those from bosses) are still possible.
- New
custom
list tomob_scaling
object in scaling attributes, which allows a scaling expression to be set for mobs in a given tag. Only a single tag is accepted currently; no entity IDs. See the new "Example" data pack underoptional_data_packs
on GitHub for a full example file."custom": [ { "entity_tag": "minecraft:skeletons", "expression": "base_value * 0.5 * FLOOR((level - 26) / 25)" } ]
[1.21.1-0.1.3] - 2024-12-15
Added
- Code to render blight fires (blights are still not truly in the mod yet...)
- Players will be notified (by default) when their attributes change (this can be configured per mutator category)
- Flasks can now be filled from a cauldron, in addition to water source blocks (like bottles)
- Jade plugin for alchemy set
Fixed
- Players not having attribute bonuses reapplied after dying
- Attribute mutator configs now function
[1.21.1-0.1.2] - 2024-12-12
Changed
- Alchemy set now requires a pickaxe to mine
Fixed
- Alchemy Set not dropping itself when broken
[1.20.1-0.1.1] - 2024-12-09
Fixed
- Build error which causes a crash on launch
[1.20.1-0.1.0] - 2024-12-07
- First release
Added
- Difficulty system (incomplete, but functioning)
- Scaling Attributes system
- Alchemy Set with brews and tonics
- Commands