added slpash text color fixed blit modifies not working correctly
ported all recent changes from 1.21.1
fixed custom "noises" folder not being looked at
backported some stuff
- added "force_spawn" param to particle types allowing particles to spawn regardless of distance like campfire ones
- special offset ad scale parameters can be now also used to move armor stand i smithing screen, just like you can more the player in inventory screen (for screen modifies)
- added player_x, player_y, player_z to particle emitters
- added "limit" parameter to custom particle types
- added distance_squared parameter to block particle emitters
- particle's particle emitters now support recursive references
- added "model" field in customparticle types. allows specifying a 3d model there
- added "offset" field in customparticle types. allows specifying an offset for the renderer
- added "none", "look_at_x", "look_at_xz", "look_at_z" and "look_west" rotation models to particles
inverted fluid R and B value yet again because thats aparently how they are in latest fabric api. bumped frapi dep
fixed cash on neoforge
- fixed lightmap expressions always evaluating to 0
- added TEMPERATURE and HUMIDITY to the list of available expressions for lightmaps