fixed polytone_ignore
- rando number or blocks is seeded same way as it is with block models.
- Added rand_int and rand_long functions in expressions
- removed some logging when unregistered biomes were passed to clent colors functions, mod will crash instead as it should have been
- improved how shaders are registered
fixed an issue with frozenlib since it would call some method super early
fixed block emitter particle spawn position not being accounted for fixed custom particles in biomes
fixed an issue with particle overrides
updated towok on new fabric api
- ported some changes from 1.21
ported many recent 1.21 changes
exclusion radius wont consider particles that are about to die
added state_predicate to particle emitters
- due to the huge demand here's an early version of 1.21.5 polytone
- due to astronomically huge internal render changes caused by this "minor" 1.21.5 mc version the following features are missing
- anything that touches models (custom item models, 3d particles, fabric separate transform model, biome variant models, auto tinting for incorrectly setup optifine packs, json models offsets)
- light texture stuff (lightmap)
- gui modifiers might be broken
- leash texture
- anything related to textures/models/render types and rendering in general might be broken
- fabric only as who is version chasing on neoforge am I right? (i have the version ready just don't want to support yet anothe one)