Fixes & Changes:
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Fixed Bug where Vanguard Servant will try to attack their owners when somehow taking damage from them.
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Tweaked Minister's Illager count to only count Illagers that are not hostile towards the Minister.
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Improved Redstone Golem attack animation to be more closer to MCD animation.
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Improved Redstone Golem's glowing animation where their glow now looks more orange and will now flash when summoning Scatter Mines like in MCD.
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Tweaked Textures for Shade Blocks (except Shade Tiles) and Crypt Polished Stone.
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Updated Chinese Translation.
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Fixes & Changes:
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Fixed Haunted Armor Stand Recipe not rendering properly in Black Book.
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Fixed Servants, if summoned by hostile mobs, losing hostility when world is reloaded.
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Fixed Scatter Mines exploding on their owners if world is reloaded.
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Tweaked and improved Redstone Golem Summon Mines and Novelty animations.
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Improved Redstone Golem Swiping attack.
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Tweaked and improved Necromancer's Animations
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Necromancers and Border Wraiths will now run 4 Blocks away from targets before going back to attacking, instead of trying to path-find a position that's 16 blocks away like in vanilla.
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Tweaked certain summoning spells casting sound.
Additions:
- Vanguard Servants and Focus. Focus requires the player to read a Front Scroll, which are currently found in Desert Pyramids alongside the Buried Scroll. Vanguard Servants have longer attack reach and their shields can absorb any non-void damage once before breaking, preventing damage and knockback on the Vanguard themselves. Right-clicking on the Vanguard with a Wooden Plank of any type will reapply their shield, but only if they're not attacking or targeting. Due to wearing a helmet, they don't burn in sunlight.
- Chinese Translation, courtesy of #Player_7
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Fixes & Changes:
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Fixed Server List Bug.
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Fixed the actually massive bug surrounding Illager Assaults where, instead of Illagers having a 1/5 chance of spawning every 10 minutes, it was 1/12000 chance since it's using the illagerAssaultSpawnFreq config instead of the illagerAssaultSpawnChance.
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Redstone Golem's Scatter Mines now deals the same damage as the Redstone Golem's attack damage.
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Animation, Hunger, Wind and Mystic Core recipes gives 2 Cores instead of 1.
Additions:
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Haunted Armor Stand. Unlocked by reading a Haunting Scroll that's found in Crypt Libraries. Is a fire-proof Armor Stand that has arms. If the stand is fully clad in Armor, right-clicking on it with an Animation Core will transform it into a loyal Haunted Armor.
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Focus Visual. If Hotbar is on top of a Wand/Staff with a Focus, the Focus will appear above the Experience Level number. Can be re-positioned and disabled in Config.
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Fixes & Changes:
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Fixed Vampire Bat Crash bug.
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Fixed overwhelming Warlocks appearing in Raids.
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Mini-Boss Bars will always appear on screen rather than when the Mini-boss in question has a target. This is to hopefully mitigate the Boss bar glitching out at certain times.
Additions:
- Added Border Wraith Spawn Egg.
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Fixes & Changes:
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If someone tries to summon the Apostle within the Nether using a Ritual, they will get a warning without the Ritual starting. The Ritual will start proper after they're warned.
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Apostles in the Nether take 1/2 damage instead of 1/4.
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Apostles have Piercing Arrows when fought in the Nether.
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Apostles have a chance of shooting Critical Arrows.
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Apostles shoot arrows much faster. (Usually Bow using mobs have a 1-2 second cooldown before using their bows, Apostles have a 0.5 second cooldown and no cooldown in the second phase).
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Fixed Fire Tornadoes reappearing at the Apostle's location instead of at their original location when changing trajectory.
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Fixed Obsidian Monoliths not spawning properly.
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Apostle's Fire Blasts and Roar are now effected by knockback resistance.
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Redstone Golems can be healed with either Redstone Dust or Redstone Block. A Redstone dust will heal a small amount of health while a Redstone Block will always heal 1/4 of the Golem's Maximum health.
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Redstone Golems will spawn Scatter Mines if their target in Melee range this time, much like how they do so in MCD.
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Redstone Golems summon to other animation bug should be fixed!
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Improved Redstone Golem walk animation
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Reduce Redstone Golem speed when aggressive a tiny bit.
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Redstone Golems can now knockback certain mobs that are usually resistant to knockback. They only do this if the mob in question has a smaller hitbox than the Golem.
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Necromancers have improved animations.
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Necromancers no longer takes armor unfortunately due to animations improvements.
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Necromancers that are owned by Players can now drop Soul Jars. Right clicking the Soul Jar on a regular Skeleton or Skeleton Servant will revive the Necromancer.
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Players can now unlock Necromancers after reading a new scroll, a Buried Scroll, which can be found in Desert Pyramids. Players can still make Necromancers after reading the Forbidden Scroll though.
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Soul Bolts have animated texture.
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More Black Book Page fixes.
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Properly tagged Cursed Knight and Dark armor to Forge's armor tags.
Additions:
- Redstone Golem Spawn Egg.
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Fixes & Changes:
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Added Blacklist config for Hook Bells.
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Nerfed Skull Lords the same way as their 1.19 counterpart.
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Fixed Boss Music Discs being universal.
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Servants no longer collide with their owners
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Added Mob Sense Config from 1.19 version to here.
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Fixes & Changes:
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Fixed Fire Tornado no Owner Crash.
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Fixed Call Focus not working with owned Ravagers.
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Fixed certain pages of the Black Book.
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Fixed some Ritual error messages.
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Soul Bolts when shot by mobs will use the mob's Attack Damage, meaning if the mob has Strength, the Soul Bolt will deal more damage.
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Necromancer Servants can be made to summon Skeleton Servants by right-clicking on them with an Osseous Focus.
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Dark Anvils now have a config that makes it take Experience Points instead of Levels.
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Dark Anvils will drop 12 Dark Metal Ingots if broken through overuse.
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Border Wraiths no longer stop breathing fire when getting hurt on difficulties higher than Easy.
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Added Blacklist config to Hook Bells so certain raider types are no longer effected by it.
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Forbidden Grass can now spawn structure-overridden mobs. (Ex. Haunted Armors when placed in Crypts).
Additions:
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Added Chill Fabrics which are used to create the not truly implemented Frost Robes.
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Added new Effect, Frosty Aura, which causes any mob near the afflicted to gain Freezing Effect, much like how Fiery Aura causes mobs to be set on fire.
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Crones can potentially drink a Frosty Aura brew now.
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(Left: Top, Right: Bottom) Fixes & Changes:
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Fixed Patchouli Multiblock crash.
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Fixed Out of Bounds Illague Bug.
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Made Redstone Golem Mold much cheaper, now requiring only 12 Diamond Blocks instead.
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Increase Cobblestone drops from Redstone Golems.
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Fixed Potted modded Plants giving infinite amount when right-clicking on it.
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Naturally generated Crystal Balls are unbreakable and will emit particle effects until it's interacted.
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Crones are now persistent when summoned from Crystal Balls.
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Fixed Apostles targeting Creative/Spectator player if they're fighting a Servant loyal to that player.
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BEEEEES and Bat Burst Brews no longer work on Creative/Spectator player(meaning they don't spawn Bees/Vampire Bats when brew hits them).
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Mobs will automatically aggro on Servants targeting them. (This can be disabled in configs).
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Killing a Minister gives a 3 Day Grace Period to all nearby Players where Illager hunts no longer occur.
Additions:
- Redstone Golem Skulls. Dropped when a Redstone Golem with an Owner dies. The Skull will remember the original owner (and custom name) and is used to revive the Golem using a less costly method, as shown above. The Revived Golem remains loyal to their original owner. A Redstone Golem that somehow spawned without an Owner will have an 11% chance of dropping their skull, and will be loyal to the Placer (just for fun or map makers). The Skull is Fire resistant, and have an extended lifetime when dropped from the Golem.
- Call Focus and Spell. To cast the spell, the Focus must have a Servant's ID in it. To add the ID, simply right click the Focus on a Servant that is loyal towards you. To remove the ID, right click the Focus at the air while crouching. The Spell will cause the Servant to teleport towards their master.
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Fixes & Changes:
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Dispensers now work with Witch Cauldrons once again.
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Fixed a bug where Summoned Servants can't go through certain entities like Ice Bouquets.
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Fixed Minister bug where they drop items that are on their Off Hand.
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Night Beacons now drops itself when mined.
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Night Beacons will only set time to morning when broken while it was active.
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Crones will properly throw harmful brews towards Raiders that are targeting her and when she's not in a Raid.
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Crones can now throw Brews with Cursed Effect if target has Regeneration. Cursed Effect, just a reminder, prevents healing.
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On Hard Difficulty, Crones have a 15% chance of throwing a Gas Brew at targets.
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Cursed brews can be made with Occult Fabric as the Catalyst.
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Certain rooms in Crypts have more Candles in them.
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Border Wraiths (Wraiths that breath 'fire') now spawn in Crypts.
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Improved Goety research command to add and remove research and having a suggestion list for researches.
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Servants no longer collide or push their owners.
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Players can have more active Vex servants when summoning them using Ominous Staff.
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Renamed 'Doom Raider' Advancement to 'Skull Basher'
Additions:
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Redstone Golems. Made by making a Diamond mold and filling it with Lava and Redstone Blocks, and then right clicking the central Redstone Block with an Animation Core. The blocks below the Lava and Redstone Blocks are also made of Diamond Blocks. The resulting Golem is loyal to the player that made it. By default the Player can have up to 2 Redstone Golems. Much like their MCD counterpart, they will summon Mines that deal damage to mobs except them and their creator every 10 seconds, and does a strong melee attack. By Default, they have 120 Hearts and deal 10 Hearts of Damage. The Player must read the Warred Scroll before they are able to summon a Redstone Golem. Redstone Golems can be healed by right-clicking on them with Redstone Blocks.
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Warred Scroll. Required to unlock creating Redstone Golems. Can be found in either Stronghold Libraries or Ancient Cities.
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New Cauldron Sounds for Witch Cauldrons.
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Raging Matter. Drops from Zoglins, it's used as a Catalyst for Wild Rage Brews. The Wild Rage effect causes any affected mobs with attack damage to be hostile to any nearby mobs they can see.
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Fixes & Changes:
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Ministers now only spawns in Raids if a participating Player has equal or more 7500 (by default) Soul Energy. They spawn during the last and bonus wave like before.
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Ministers uses Vicious Tooth Spell sparingly if there's any nearby Illagers within 32 blocks from them.
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Minister has two new attacks, Speech and Command.
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Speech has the Minister make a 3 second speech that cause all nearby Illagers to stop and listen to them. After the speech, the Illagers will gain Speed for 10 seconds.
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Command has the Minister roar a command, causing all nearby Illagers to attack the Minister's target. They'll only do this if said target hurts them.
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The new attacks don't effect Illagers that have more maximum health than they have nor themselves.
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Ministers emit colored particles when they laugh at their target and perform their new attacks.
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Ministers shoot Magic Bolts/Ill Bombs less often when there's Illagers nearby.
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The Minister's Magic Bolts now pass through their allies. (Player's Magic Bolt also has this property.)(Allies such as other Illagers for Ministers, Tamed animals/summoned servants for players).
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The Minister will stop every animation, except their death animation, when dying.
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Vicious Tooth emits particles that fall towards the ground before dropping.
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Vicious Pikes should no longer fling mobs and players obscenely high.
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Vicious Pikes are less loud.
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Nerfed Feasting Spell when cast using Ominous Staff to produce less Fangs.
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Dispensers can shoot Ill Bombs.
Additions:
- Teeth Spell. Focus can be crafted with Ritual. Summons a single Vicious Tooth at a location, target or on the caster when cast while shifting. Vicious Tooth and surrounding Pikes don't effect the caster or allied mobs.
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Fixes & Changes:
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Witch Cauldrons no longer work with Dispensers as the way it was coded caused problems with Dispenser functionality with Buckets.
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Fixed Witch Robes not working when playing with mods that mess with curioTick function.
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Fixed Inquillagers and Enviokers still playing their spellcasting animation even after no longer having a target.
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Re-adjusted Amethyst Necklace model to be accurate to the MCD Geomancer's necklace.
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Re-adjusted Necro and Nameless Robe to be more accurate to how it's shown on Minecraft Dungeons.
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Crypt Bookshelves now provide 2 Enchantment power instead of 1.25.
Additions:
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Minister. An Illager mini-boss that has a chance of spawning if the Player has a lot of Soul Energy (by default, it should be 7500) and will spawn in the final wave of a hard, high Bad Omen Raid (Wave 7+). Shoots Magic Bolts when wielding their Staff, Ill Bombs without it. They can also summon Vicious Tooth around and above their target or themselves, which would drop immediately and damage any non-allied mobs, and summon Vicious Impales that damages and throws mobs into the air. They will also laugh at their target, giving them Weakness for 30 seconds.They will always do this if their target doesn't have Weakness effect and is within 16 blocks near them. They will block any incoming damage with their staff, damaging it, if they're not spellcasting or laughing. They will lose their staff after blocking a total of 32 or more Hearts. Drops lots of Emeralds when killed, and will drop Ominous Orb if killed without breaking their staff.
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Ominous Orb & Staff. Ominous Orb can be used to craft Ill Bombs, which won't consume it, or to craft the Ominous Staff, which does. Ominous Staff powers up Biting, Feasting and Vexing Spells.
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Magic Bolt Spell. Shoots a Purple bolt that gives the new Curse Effect for 5 seconds. The effect prevents healing. The bolt also leaves a small Magic Ground, which damages entities.
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Corruption Spell. Crafted with Magic Ritual with a Night Beacon and 3 Ectoplasm. A Replica of MCD Corrupted Beacon effect.
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Fixes & Changes:
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Fixed Night Beacon's beam disappearing whenever the block itself is no longer in the player's view.
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Fixed Night Beacon instantly setting the time to night when activated instead of doing so after a couple of moments like how Beacons activates.
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The Night Beacon now sets the time to Midnight on Day 40 constantly.
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Barricade Focus recipe now uses TNT instead of Creeper Head.
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Totemic Walls and Bombs no longer spawn in areas where they can conflict/collide with Blocks above where should spawn at.
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Ice Bouquet damage can now be mitigated through Enchanted Armor instead of bypassing it.
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Added configs for Villager lowering Reputation for players if they wear a Dark Robe, have an owned Ravaged or Ravager near them or is a Lich (former two are by default false, the latter is by default true).
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Nerfed Soul Hunger Movement Speed debuff from 15% to 5%.
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Totem of Roots can now be put into Charm slot.
'Addition':
- Border Wraiths. Not fully implemented and can only be spawned through commands. Acts similar if not the same as Minecraft Dungeons Arcade edition of Wraith but has a different look.
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Fixes & Changes:
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Fixed Wandering Servant bug where Servants don't actually wander.
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Improved Cairn Necromancer's Texture.
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Improved Wraith's attack animation using Minecraft's own Animation system.
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Vizier's Irks now have limited lifespan similar to Evoker's Vexes.
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Changed Spent Totem of Souls to Totem of Souls recipe to use Soul Lantern instead of Sculk.
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Removed Crypt Map from simple_dungeon Loot Table.
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Several Crypt Blocks that were recently added can now be properly mined using Diamond-level Pickaxe.
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Ice Spikes deals more damage to Freeze Vulnerable Mobs (ie. Blazes).
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Buffed and Improved Wind Blast Spell.
Additions:
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Totem of Roots. Made to make the mod's early game more accessible as many of the recipes that require a Cursed Infuser can now be crafted using a Totem with higher resource requirement. Is a watered down version of the Totem of Souls and can hold 100th of the Totem of Souls maximum capacity. Cannot revive when at max Soul Energy.
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Grand Turban. Crafted using Ruby of Souls in a Magic Ritual. If the wearer gets damaged, there's a 50%, a 100% if low enough health, chance of spawning an owned Irk. Casting Vexing Spell while crouching kills all owned Irks, healing the wearer a heart per Irk.
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Grand Robe. Crafted using Ruby of Souls in a Magic Ritual. Functions the same as Dark Robe, but when wearer starts using a Wand or Staff, they will receive 50% of incoming damage.
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Totemic Walls and Bombs. Basically renamed Geomancer Walls and Bombs from Minecraft Dungeons.
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Barricade Spell. Focus is crafted using Magic Ritual. Summons a row of Totemic Walls. If pointing at an entity, will either summon a row, incomplete square or randomly placed Walls around it. When cast while crouching, summons a Totemic Bomb instead. Has a 5% of summoning 4 Totemic Bombs surrounding an entity or location.
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Amethyst Necklace. Halves Geomancy Spells. Increase 4 Totemic Bomb chance to 25%.
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A new drop from Apostle when slain in the Nether.
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Fixes & Changes:
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Fixed Server Resource Location Exception bug.
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Fixed Ravager Raid Crash.
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Fixed bug where Zombie Servants don't have a chance of being summoned with armor and tools.
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Fixed Black Book visual bug with Focus recipes.
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Fixed Servants being hostile to each other if Servant is summoned by another Servant.
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Fixed Necromancer Servants still having Bows on hand.
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Necromancer Servants have a chance of summoning Zombie Servants wearing Chainmail or Iron Armor.
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Increase cap on how many Zombie Servants a Necromancer Servant can summon, from 4 to 7.
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Necromancers of all types have a larger radius of counting Undead Servants around them.
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Improve Particle spawns when summoning an Undead Servant.
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Ice Bouquets now work underwater (Blame Minecraft Dungeons).
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Ice Spikes now despawn instantly when shot into Lava.
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Crafting Ravager armor now requires the player to read the Ravaging Scroll.
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If Custom Boss Bar is enabled, the bar will turn blue if Skull Lord or any Mini-Boss is invulnerable.
Additions:
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Zombie Ravager. An undead variant of the Ravager that is slightly slower and has 1 Armor point by default. Much like Zombies, it will burn in Sunlight, is immune to Poison and Regeneration, and cannot swim. It does benefit from undead regeneration if player wears Necro Cape. Added mostly for players who wished to go full Necromancer and because why not. Is made through a Necroturgy Conversion Ritual that requires a 'Tamed' or hostile Ravager (It won't work for non Goety/Vanilla Ravagers unless it's tagged under goety:ravagers).
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Visual countdown for spell casting time. Appears on the Soul Bar and will not appear if Soul Bar is disabled.
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Fixes & Changes:
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Donkeys/Mules ridden by Warlocks in Raids will straight up die once the Warlock either dies or despawn.
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Forge Rituals will play an Anvil Use sound once the ritual is finished.
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Changed sound when healing a Skeleton Servant with Bones to Skeleton Step sound instead of Eating sound.
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Several Modded Brew Effects' Soul Cost are now configurable.
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Ominous Saddles has another recipe that's only available if there's a mod that has Silver Ingots/Blocks added and tagged properly.
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Replaced Golden Apple in Ravaged recipe with Lapis Lazuli.
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(Possible Fix?) Bone Lord still alive in dying animation pose.
Additions:
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Ravager Armor. Comes in Iron, Gold, Diamond and Netherite Variants. Follows Horse Armor rules so yes, Gold provides more protection than Iron, but Ravager Armor does provide more Armor Points than Horse Armor. Can be crafted using Forge Rituals. Can only be applied to Goety's Tamed Ravagers. Shift-right click to apply.
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Grimoire of Grudges. When hitting a Mob or Player with the Grimoire, all Servants owned by you will automatically target them henceforth. Hitting them while crouching/shifting will cause them to automatically target their Entity Type. For example, crouching and hitting a Villager with the Grimoire will cause Servants to target every Villager. Right clicking in the air will show a list of Mobs/Players that have been 'grudged', shift right clicking will show Entity Types instead. To remove 'grudge' simply right click on the grudged Mob/Player or shift-right click if Entity Type is grudged. Grudged Mobs dying will automatically remove them from the grudge list.
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Armored Ravagers in Raids and Assaults from high Soul Energy. Can be disabled from config. Have a higher chance of spawning on Hard Difficulty.
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New Ravager abilities. Manual Roar and Autonomous mode. When riding on tamed Ravager, clicking on the Manual Roar key (Default: R) will cause the Ravager to roar much like it does after being stunned by Shield. The Ravager cannot roar again, unless it's stunned by a Shield, or until the Roar cooldown (by default, 10 seconds, can be configured from goety-spells.) is dropped. Autonomous Mode causes the Ravager to act like it's Wandering and not ridden when pressing the Autonomous key (Default: Y), useful when trying to do Range/Magic attack while allowing the Ravager to go Melee on its own.
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Save Effects effect and brew. Catalyst is Echo Shard and requires 8 Capacity. The Effect allows all other effects to persists after either death or drinking milk.
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Fixes & Changes:
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Nerfed Skull Lord's shooting time and charging time.
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Made Haunted Armor move faster when aggressive.
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Slightly increased Haunted Armor melee attack range.
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Fixed Rotten Bookshelves loot table
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Renovated the Crypt's hallways with some lit candles, new blocks and some decorations.
Additions:
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Crypt Urns. Found in Crypts, can be broken by hand or shot with a projectile. Naturally spawn Urns drop loot. Can drop itself when broken with Silk Touch.
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Two new rooms for the Crypt. One has some Skeleton Skulls, the other has new Skull Pile Blocks that drop Bones when broken without Silk Touch.
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New Crypt Blocks. Crypt Pillars, Crypt Plinth and Crypt Bookshelves. They are uncraftable, and can only be found in the Crypt. All have same hardness and resistance as other Crypt Blocks.
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Fixes & Changes:
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Reduce Blighted Shack generation rate. They now only spawn in biomes where Swamp Huts can spawn and in Taigas. Increased Seperation and Spacing values.
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Retextured Haunted Doors to have a fancy window.
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Darkened Rotten Bookshelf inner texture.
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Rotten Bookshelves now drop similar to Vanilla Bookshelves, where they will drop 3 Books when broken without Silk Touch. Haunted Bookshelves still won't drop the same way.
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Philosopher's Mace's repair ingot is changed to Dark Metal Ingot.
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Fixed Boss Music Discs playing universally.
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Fixed Wraith Servants not being immune to Freeze like natural Wraiths.
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Made many Spell sounds use Player volume.
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Retextured Haunted Sapling again.
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Changed activation item for Converting Cows to Mooshrooms from Red Mushroom to Mycelium block.
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Add more error messages relating to Rituals to better locate the source of problems.
Additions:
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Crypts. A rare structure that holds new mobs and is where the Skull Lord and its Pithos can be found. Contains loot, new blocks and mobs. Made out of uncraftable blocks that have the same toughness and explosion resistance as Obsidian and is mineable with Diamond and above level Pickaxes. Their structure generation can potentially make the lands above look wonky.
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Added Skull Lord and Bone Lord from 1.16.5 version to this one, with some minor changes.
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Necromancers. Players that have read the Forbidden Scroll (if requirement is enabled through config) can convert a Skeleton, or Skeleton Servant into a loyal Necromancer using a ritual. These Necromancers act similar to Minecraft Dungeons' Necromancers where they will summon loyal Zombies to fight for them and shoot Soul Bolts at enemies.
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Cairn Necromancers. Found exclusively in Crypts. They are hostile mobs that instead of summoning Zombies, summons Melee Skeletons and shoot Ice Spikes instead of Soul Bolts. They are immune to Frost attacks. Drops Bones and Ectoplasms.
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Haunted Armor. Invisible mobs that wear the new Cursed Knight Armor that are found exclusively in Crypts. They wield a Shield offhand and the new Fell Blade. They are almost immune to all Status Effects and won't take damage from Fire, but will take damage when in Lava. Only has a chance of dropping their equipment.
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Cursed Knight Armor. Can only be obtained from killing Haunted Armors. Provides same armor points as Iron Armor and gives minor Knockback resistance. Wearing the full set increases total armor points by 4. Can be repaired using Cursed Metal Ingots on Anvil.
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Fell Blade. Can only be obtained from killing Haunted Armors and is a rarer drop than the others. Has a 50% chance of giving Busted Effect when attacking. Busted reduces target's armor points by half for 10 seconds.. Can be repaired using Cursed Metal Ingots on Anvil.
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Ravaged. Mobs that are converted from regular Villagers/Wandering Traders through a ritual. Have similar stats as Zombies but can leap towards their targets. Can grow stronger when feeding off Rotten Flesh or killing Villagers/Illagers (Villagers makes them more likely to grow). When sufficiently fed, they will transform into an unarmored Ravager. Requires the Player to find and read the Ravaging Scroll, which can be found in Woodland Mansions or Dark Manors.
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Ominous Saddle. Used to make transformed Ravagers rideable and boost their max health to be the same as Vanilla Ravagers. Transformed Ravagers can be healed by feeding them meat like Tamed Wolves.
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Ice Spike Spell. Crafted by surrounding an Empty Focus with 4 Blue Ice and 4 Activated Emeralds on Crafting Table. Shoots out a spike of Ice that will give targets the Freezing effect. Does nothing to mobs that are immune to Freezing.
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Frost Robes. Currently not fully implemented and available through Creative mode. Provides discount to Frost spells, make the wearer immune to Freezing (both mechanic and modded effect), and resistant to frost attacks.
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Fixes & Changes:
-
Tweaked Skull Lord exploding when getting stuck in one position for 5 seconds.
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Skull Lord's laser no longer get stuck in blocks.
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Fixes & Changes:
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Removed Infamy and replaced with the same system as the 1.19.2 version where Illagers will chase players depending on Soul Energy amount.
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Scrying Mirror is tweaked to instead allow players to get maps for Woodland Mansions when right clicking on either a Cat or Chicken with an Empty Map offhand.
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Changed Apostle AI to be the same as the 1.19.2 version
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Remodeled and re-textured Wraiths to be the same as the 1.19.2 version.
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Tweaked Blight texture to accommodate the above change.
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Rituals that have filled buckets as an ingredient will pop out an empty bucket.
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Made commands similar to 1.19.2 version as well, meaning things like adding Soul Energy, spawning Illagers and spawning mobs with no ai goes underneath the goety command.
Additions:
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Mini Boss bars for Hoglords and Skull Lords.
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Recall Focus from 1.19.2 version.
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Dark Altar ritual sounds from 1.19.2 version.
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Spell Type descriptions on Focuses.
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Give Black Book Gui texture from 1.19.2 version to this version.
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Fixes & Changes:
-
Fixed Crone and Spiteful Belt looping bug. They no longer give thorn damage if damaged by magic attacks.
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Crone's Max Health is now configurable.
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Crones will drink faster if they took more than 7.5 hearts of damage.
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Changed a Witch Hat in Summon Apostle recipe to be a Crone Hat
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Rotten Sapling can potentially grow into larger Rotten Trees.
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