Fixes
- Removed the thorns in my side (
getRoll
,getPitch
,getYaw
) - Welcome to Quaternion to Euler conversions (added the following methods)
getEulerAnglesXYZ
getEulerAnglesYXZ
getEulerAnglesZXY
getEulerAnglesZYX
Fixes
- Removed the thorns in my side (getRoll, getPitch, getYaw)
- Welcome to Quaternion to Euler conversions (added the following methods)
- getEulerAnglesXYZ
- getEulerAnglesYXZ
- getEulerAnglesZXY
- getEulerAnglesZYX
Fixes
- Removed the thorns in my side (
getRoll
,getPitch
,getYaw
) - Welcome to Quaternion to Euler conversions (added the following methods)
getEulerAnglesXYZ
getEulerAnglesYXZ
getEulerAnglesZXY
getEulerAnglesZYX
Fixes
- Un-Gimbal Locked the Roll, Pitch, and Yaw values (I hope...)
Fixed Crash with latest CC: Tweaked
Renamed getRotationMatrix
to getTransformationMatrix
Renamed positionToWorld
to transformPositionToWorld
Added getConstraints
to ShipAPI
Added accessor from SpaceEye for accessing constraints map
Replacing Rotation Matrix math with proper Roll/Pitch/Yaw support
Renamed getRotationMatrix
to getTransformationMatrix
Renamed positionToWorld
to transformPositionToWorld
Added getConstraints
to ShipAPI
Added accessor from SpaceEye for accessing constraints map
Replacing Rotation Matrix math with proper Roll/Pitch/Yaw support