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Applied Energistics

Applied Energistics

A Mod About energy, and matter and getting stuff done! Probably.

2,403
4
Equipment
Storage
Technology
Applied Energistics has been archived. Applied Energistics will not receive any further updates unless the author decides to unarchive the project.
AboutChangelogVersions

rv4-a

by ModrinthArchives on Apr 24, 2024
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  • Added Terminal Display to Controller
  • Added Red stone Controllability to Import and Export Bus. ( ignore / off / on / pulse )
  • Import and Export Bus now can be configured for single or stack input / output.
  • Bus speed on single has been reduce to reduce lag.
  • You can now place empty storage cells into ME Storage cells via interface/chest.
  • Right clicking a stack in a storage cell now gives you half a stack or half the amount, which ever is smaller.
  • Fixed issue with terminal contents not properly synchronizing.
  • "AE no longer replaced MC's Default ItemRenderer" Strikes Back
  • Import and Export Bus can now both have 8 item slots, the import bus uses these as a filter, while the export bus can export 8 types instead of 1.
  • Completely redid network discovery code, this should fix the issues with chunk unloading / loading and placing items causing network connectivity issues.
  • Input / Output Bus now render connections to colored and directional blocks correctly like ME Cable.
  • Fixed issues with Items which have no NBT data and have no NBT Tag with storage.
  • After selecting an Item to craft the terminal Gui now Re-Opens.
  • Massively reduced lag caused by auto-crafting and multiple fronts ( ore dictionary usage / pushing items / full inventories. )
  • Terminals may now face and and down as well as north/east/south/west.
  • Added Crafting Terminal.
  • Thaumcraft3 aspects are now visible in terminal again.
  • Molecular Assembler Recipe has been changed. ( it is now considerably more expensive. )
  • Fixed texture for Molecular Assembler, shows up the same in inventory and in world, and now properly has a bottom / top textures.

rv3-b

by ModrinthArchives on Apr 24, 2024
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  • Fixed crash on server side when crafting / receiving buildcraft items ( possibly other mods other items as well ) - ( aka removed logging of display names )

rv3-a

by ModrinthArchives on Apr 24, 2024
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  • Input / Output Bus no longer communicate with ME blocks they face, making it possible to move items from one network to another, via bus -> interface.
  • Terminals now assume the color of cables they are placed on so different network terminals can be packed closely in a wall.
  • Added Ore Density / Height Configurations to Config File.
  • Fixed getPickBlock(...) so you can't pick a certain block...
  • Terminals Front-Side now glows in the dark, and emits a small amount of light when connected to controller.
  • When a conflicting terminal is removed, the other controller can now reboot.
  • A Number of blocks have much better opacity settings.
  • Fixed bug with network initialization related to order and touching networks.
  • Improved lighting on Grinder Crank.
  • AE no longer replaced MC's Default ItemRenderer ( this was a bad move on my part )
  • Shift Clicking Encoded Patterns now puts them in the correct slot in the interface.
  • Right Clicking while holding an empty storage cell will now remove the storage cell(block/cluster) from within, and give you back a storage housing, and the original cell(block/cluster). You can insert any cell(block/cluster) into an empty storage house. Only works if you have room for items.
  • Fixed a bug where simulations caused additional block updates / re-calculations. ( less lag )
  • Changes to storage network now properly update Terminals.
  • You can now request crafting of items via Terminal.
  • Items can now be crafted ( crafting table style ) by using an Assembler and Crafting Patterns.
  • Items can now be crafted externally ( furnaces / auto crafting tables / anything else for that matter. ) by placing Crafting Patterns inside Interfaces, that are adjacent to inventories or connected pipes these do not need to be valid Patterns you can fudge the recipes.
  • You can now un-encode an Encoded Pattern by right clicking it in the world ) it returns to being an un-encoded pattern.
  • Destroying a block of any kind in the network now causes the network to 'reboot' and clear all internal processing. Such as crafting.
  • Interfaces can now request craft-able items from the network to trigger crafting.
  • Auto-crafting uses the ore dictionary to retrieve items, so it can pull any ingots regardless of the encoded type.
  • Auto-crafting properly handles items left on the crafting table, for instance RP2 Handsaws.

rv2-d

by ModrinthArchives on Apr 24, 2024
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  • Fixed Crash Updating Controller from Server.
  • Pre-Formatted Cells now re-populate the Preformatter when placed inside.

rv2-c

by ModrinthArchives on Apr 24, 2024
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  • Fixed missing Quartz Ore
  • Fixed issues where AppEng Blocks did not respond to other mods tools and blocks correctly.
  • Fixed Creative Mode Block Destruction.
  • Added Option for auto-searching in terminal
  • Quartz Ore now functions with Fortune Enchants
  • Added Update Checker. ( option to disable in the config if you dislike this. )
  • Completely Re-did Block Drops Code.
  • Quartz Ore is now visible in Creative / NEI.
  • Quartz Ore is now place-able. ( from NEI / Creative )

rv2-b

by ModrinthArchives on Apr 24, 2024
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  • Fixed Server crash when attaching Crank to Grinder. ( single player not affected. )
  • Fixed Crashes related to buildcraft is not installed.

rv2-a

by ModrinthArchives on Apr 24, 2024
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  • Added Quartz Ore
  • Added Quartz Dust
  • Added Quartz Grind Stone ( and crank to use it ).
  • Added ME Export Bus
  • Added ME Import Bus
  • Added Colored Cable.
  • Fixed Missing ME Assembler Background.
  • Added Flour ( Random? )
  • Updated Recipes for most ME components.
  • Added Pre-Formatter
  • Added Wireless Range Booster Modules
  • Added Config Option, base.wireless.range ( this is the base range )
  • Added Config Option, max.wireless.extenders ( this is the number of extenders you can add ( 1 range per ) max of 64.

rv1-a

by ModrinthArchives on Apr 24, 2024
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  • Removed Ram Module.
  • Added buffers to Chest, and Interfaces.
  • Improved a number of compatibility features.
  • Added Wireless Access Points, and Wireless Access Terminals.
  • Fixed a few crashes.
  • Added a Gui to the Controller, to view status, and link Wireless Terminals.
  • If upgrade from an eariler version, remove any ram modules prior to upgrading.
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