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Applied Energistics

Applied Energistics

A Mod About energy, and matter and getting stuff done! Probably.

2,409
4
Equipment
Storage
Technology
Applied Energistics has been archived. Applied Energistics will not receive any further updates unless the author decides to unarchive the project.
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All versionsrv3-a

rv3-a

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Changelog

  • Input / Output Bus no longer communicate with ME blocks they face, making it possible to move items from one network to another, via bus -> interface.
  • Terminals now assume the color of cables they are placed on so different network terminals can be packed closely in a wall.
  • Added Ore Density / Height Configurations to Config File.
  • Fixed getPickBlock(...) so you can't pick a certain block...
  • Terminals Front-Side now glows in the dark, and emits a small amount of light when connected to controller.
  • When a conflicting terminal is removed, the other controller can now reboot.
  • A Number of blocks have much better opacity settings.
  • Fixed bug with network initialization related to order and touching networks.
  • Improved lighting on Grinder Crank.
  • AE no longer replaced MC's Default ItemRenderer ( this was a bad move on my part )
  • Shift Clicking Encoded Patterns now puts them in the correct slot in the interface.
  • Right Clicking while holding an empty storage cell will now remove the storage cell(block/cluster) from within, and give you back a storage housing, and the original cell(block/cluster). You can insert any cell(block/cluster) into an empty storage house. Only works if you have room for items.
  • Fixed a bug where simulations caused additional block updates / re-calculations. ( less lag )
  • Changes to storage network now properly update Terminals.
  • You can now request crafting of items via Terminal.
  • Items can now be crafted ( crafting table style ) by using an Assembler and Crafting Patterns.
  • Items can now be crafted externally ( furnaces / auto crafting tables / anything else for that matter. ) by placing Crafting Patterns inside Interfaces, that are adjacent to inventories or connected pipes these do not need to be valid Patterns you can fudge the recipes.
  • You can now un-encode an Encoded Pattern by right clicking it in the world ) it returns to being an un-encoded pattern.
  • Destroying a block of any kind in the network now causes the network to 'reboot' and clear all internal processing. Such as crafting.
  • Interfaces can now request craft-able items from the network to trigger crafting.
  • Auto-crafting uses the ore dictionary to retrieve items, so it can pull any ingots regardless of the encoded type.
  • Auto-crafting properly handles items left on the crafting table, for instance RP2 Handsaws.

Files

appeng-rv3-a.zip(398.35 KiB) Primary
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Release channel

Release

Version number

rv3-a

Loaders

Forge

Game versions

1.4.7

Downloads

8

Publication date

April 24, 2024 at 2:31 PM

Publisher

ModrinthArchives

ModrinthArchives

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Modrinth is open source.

main@aaf125c

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