- Overhauled water shading
- Added Ambient Occlusion to Distant Horizons LODs
- Turned off Silent Expanse desaturation by default
- Added toggle for Screen Space Reflections
- Fixed Screen Space Reflections not working with Scene-Aware Lighting
- Improved Ambient Occlusion
- Reworked normal encoding
- Added region-based Vibrant Mode toggle
- Fixed fatal error when trying to calculate water normals
- Fixed fatal error when path tracing is enabled
- Fixed lighting inconsistency between normal chunks and Distant Horizons LODs
- Fixed weird artifacts with Volumetric Lighting
- Significant performance improvements with Volumetric Lighting
- Changed default Antialiasing mode to TAA
- Added toggle for Volumetric Lighting
- Added Volumetric Lighting
- Added TAA option for Antialiasing
- Adjusted moon to be less bright
- Fixed Vibrant Mode showing wrong colors in certain spots
- Added Vibrant Mode
- Added Antialiasing
- Adjusted cloud coloring to be lighter
- Added unique Scene-Aware Lighting color for Lava and Magma Blocks
- Fixed error in en_us.lang
- Added Ambient Occlusion
- Added Silent Expanse Maximum Light Control
- Fixed dark blobs with Scene-Aware Lighting
- Added emission to sun
- Fixed jittery water waves
- Fixed foam not reacting to perspective properly
- Fixed weird black patches in Silent Expanse
- Fixed error in en_us.lang
- Fixed Minimum Light control not working
- Fixed dark corners of emitted light with Scene-Aware Lighting enabled
- Fixed Scene-Aware Lighting leaking through walls
- Made scene-aware lighting smooth
- Fixed scene-aware lighting leaking through walls
- Added 3-dimensional water waves with adjustable speed and scaling
- Re-enabled and overhauled water foam
- Fixed DH chunks turning black after a certain distance
- Improved parity between normal and DH chunks in Silent Expanse
- Added Gamma Adjustment Setting
- Added adjustable Silent Expanse desaturation
- Fixed error when Bloom is disabled