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Parity:
- Rip Sky and Fog colors directly from Beta 1.7 (PolyTone)
- Use green grass color for Swamps like Beta 1.8 (PolyTone)
- Accurate beta fog color in all Nether biomes (PolyTone)
- Beta Fence Gate inventory model
- Almost-accurate Fishing Rod held position
- Old Fishing Rod sounds
- Removed Dead Bush ambient sounds
- Fix beta Door sound parity
- Fix Villager cloaks being longer than they used to be
- Remove random variants from Bedrock
- Alpha Addon: Remove sunset color (PolyTone)
- Alpha Addon: Universal Fog and Sky colors (PolyTone) New:
- Update pack to work with 1.21.9 snapshots (Copper Age drop)
- Remove grass color modifiers in all biomes (PolyTone)
- Lighten the grass in the Pale Garden (PolyTone)
- Make the Pale Garden more creepy (PolyTone)
- New Candle textures
- Replace Elytra with Dragon Wings
- Make Magma Blocks glow
- Closed and Open Eyeblossoma
- Redstone Lamp
- Copper Golem, Chest
- Copper Tools and Armor
- Copper Lantern, Chain, Bars
- Honey Block
- Resin Clump, Bricks, and Block
- Red Nether Brick
- Recolored many blocks for GD Classic
- Added Herobrine Changes:
- Moved vanilla shaders out of Base and into Shaders pack due to GPU issues
- Recolored Stained Glass and Stained Glass Panes (including CTM)
- Retextured Concrete and Concrete Powder
- Simplified the color palette of Stained Clay
- Overhauled Candle model
- Overhauled Bush and Firefly Bush
- Edit the side textures of the Cartography Table
- Simplify Cauldron models
- Change the top of unstable Scaffolding to have a hollow top
- Use Amethyst place sound for steps
- Replace other Amethyst sounds with Glass to match Glowstone
- Return Sculk to sounding like Sculk until reworked
- Removed Dead Bush ambient sounds
- Refactored parts of the pack to bring them up to quality
- Trim unused files Bugs:
- Fixed random floating bits on boats
- Fix Purple Shulker inconsistency
- Fix Mangrove Propagule blockstate when using PolyTone
- Fix enchantment glint
- Fix hanging sign GUI texture not matching the block
- Fix trapdoor subtitles having the incorrect translation key
- Fixed Eyeblossoms making... door sounds...
Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.12.3...1.13.0
New Additions
- Accurate and dyeable leather armor!
- Tilted fire from before Release 1.8!
- Change Dried Ghast to Dry Ghast Egg
- Retexture locator bar to match GD's XP bar
Bug Fixes and Issues
- Fix Boat paddle issues
- Fix shaders not compiling
- Fix a bunch of other issues
Misc Changes
- Add GitHub workflows for development builds
Full Changelog: 1.12.2...1.12.3
Changes
- Alpha Wildflowers texture
- Remove title screen shader as it caused crashes and didn't work on all GPUs
- Fix Beehive and Bee Nest on 1.21.2-
Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.12.1...1.12.2
This patch fixes some critical issues with version 1.12.0 and retextures a bunch of things!
Changes
- New Better Foliage addon (goes on top of all packs, compatible with Base and Alpha)
- New Dyed Bundle textures
- New Lightning Rod texture
- New Pale Moss texture
- New Wildflowers texture
- New Breeze model and texture
- New Pillager texture
- New Wind Charge texture
- New Firefly Bush texture
- New Firefly particle
- Hide Falling Leaves particles
- Improve Leaves compatibility with mods
- Fix CEM models of Minecart Chests, Boats, Mooshrooms
- Fix skylight at night
- Fix PolyTone compat
- Fix Creaking Heart
- Removed Herobrine
Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.12.0...1.12.1
Long time, no update!
Changes
- Update to 1.21.4 and beyond
- Full-Block Chests without CEM
- Dyeable Leather Armor
- Old-styled End Portal effect
- New Player Head model
- Lighting Overhaul (no longer additive!)
- Sound Overhaul
- Accurate Fire Models (Snapshot)
- Happy Ghast textures (Snapshot)
- Optimized all the images
- Fixed a bunch of issues
- More I didn't feel like mentioning...
Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.11.0...1.12.0
First release for 1.21! Some textures not mentioned below were already included in the previous version due to experimental gameplay. :)
Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.10.1...1.11.0
New
- Newold Bat texture
- April Fools 2011 inspired Trial Keys
- Statistics screen Bundle
- Newold Paintings
- Newold Breeze Rod
- Newold flower stems
- Newold Hammer inspired Mace
Changes
- Newold Shield with Banner support
- Better looking cracking on sus blocks
- Edit Chiseled Bookshelf front face
Fixed support for Entity Model Features (EMF) 2.0
Welcome to Golden Days 1.10! This is a big one, lots of changes! The following screenshot is using Golden Days Alpha on top of Base.
Golden Days 1.10.0
Features
New
- Support for 1.20.3/4 (Short Grass rename)
- Bunch of old sounds for new blocks
- Old Vex model and old-new Allays
- Edited deepslate suite of blocks
- Blackstone has a rougher appearance
New-old
- Lanterns
- Chains
- Stripped Logs
- Fox
- Frog
- Bamboo
- Brown Mooshroom
- Ender Chest
- Sniffer Egg
- Dirt Path
- Pink Petals
- Beetroot
- Chorus Fruit
- Potatoes
- Carrots
- Beetroot Soup
- Suspicious Stew
- Tuff Variants (1.21)
- Copper Variants (1.21)
- Trial Spawner (1.21)
- Crafter (1.21)
Revamped
- Glow Berries
- Honeycomb
Beta Parity
- Old Redstone model and color (Still blends smoothly)
- Disabled modern ambient music in favor of C418 music
- Non-shader grass color variation
- Accurate dye colors (PolyTone)
- Removed backface from Spawner when using Experimental datapack
Alpha Addon
- Bunch of new colors for different leaf types
- Edited colors on a bunch of textures
Mod Support
Support for PolyTone (Custom Colors implementation with even more features)
- Can now center Flowers in the middle of the block
- Accurate Swamp water
- Complete re-do of the lightmaps. Now 99% accurate*!
- Dye colors (Banners, Sheep...)
- Old Potion colors
Continuity
- Water in a Water Cauldron is now translucent
Fixes
- Fixed flipped faces on the Boat CEM UV
- Fix #41 Fixed Colormaps appearing dull
- Fix #19 Made Netherite Ore easier to see
- Fixed missing subtitles for edited sounds
- Fixed xray using stonecutters
- Removed duplicate textures
- Fix Chest CEM when using EMF in certain versions
- Fix Player Head using new Steve skin due to using the slim model
* This is a false statement as modern Minecraft lighting is additive and therefore the interaction
between block light and sky light will never be accurate with a lightmap as far as I know.
This release adds compatibility for 1.20.2 and is backwards compatible with 1.20.x
Golden Days Base:
- Beta 1.8 style Glass Panes (Parity)
- Achievement-style Advancements (Parity)
- All Coral variations have new beta-inspired textures (New)
- Scaffolding now has a texture and model inspired by IC2 Scaffolding (New)
- The Recipe Book GUI is now inspired by Legacy Console Edition (New)
- Hoglins and Zoglins now have textures inspired by Zombie Pigmen and Pigs (New)
- End Portal Frames are now inspired by Beta 1.9 (New)
- Red Sand has the same pattern as Sand (New)
- Concrete and Concrete Powder now use the same color palette as wool (New)
- Gold Armor Trim uses a new color palette (New)
- Blue Ice inspired by normal Ice (New)
- Black dye now uses the same colors as Ink Sacs (New)
- Dirt Paths are now Gravel inspired (New)
- New Support for Beds in Enhanced Block Entities (EBE)
- Water and Lava Cauldrons now use the old model (Parity)
- Water color has been adjusted (Parity)
- And more I do not want to keep listing off...
Golden Days Alpha:
- Alpha style Emerald and Netherite Blocks (New)
Bug Fixes:
- Fix #14
- Fix #19
- Fix #20
- Fix #25
- Fix #34
- Fixed end textures for Cherry and Mangrove Logs
Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.9.0-cowhotfix...1.9.1
https://github.com/PoeticRainbow/golden-days/releases/tag/1.9.1