- Updated C2ME, Fabric API, Fabric Language Kotlin, Mod Menu, More Culling
- Bumped loader version
Remarkably Optimized 1.12 changes
- Added Resourcify (shaderpack and recourse pack downloader)
- Updated many mods
- Added a line to options.txt to enable the Continuity recourse packs by default
- C2ME config file on all versions
- Loader version bump
- Updated mods
- Added back More Culling as it fixed many issues in an update
- Updated C2ME, DynamicFPS, Lithium, Reese's Sodium Options
- Replaced EBE with an official version (it has been updated to be compatible with Sodium 0.6)
- Actually has a C2ME config file now (yay!)
- Should have nativeaccel and a few other tweaks
- Let me know if chunk loading is significantly slower, I can increase maxConcurrentChunkLoads to something higher
- Replaced MoreCulling with Sodium Leaf Culling
- MoreCulling is very broken right now and I see pretty significantly higher leaf culling performance with this mod
- Updated Sodium Extra to fix a few bugs in video settings
- Tweaked the MoreCulling config to fix player model rendering issues in your inventory
Marking this as a full release for now as most any Sodium 0.6 bugs have been fixed (to my knowledge).
- Updated to Sodium 0.6 beta 2 which should bring some decent performance improvements
- Updated Iris, Sodium Extra, Reese's Sodium Options, C2ME
- Bumped loader version
- Updated many mods to support Sodium 0.6
- Removed Indium as it is no longer needed in Sodium 0.6
- Temporarily removed Nvidium as it does not currently support Sodium 0.6
- Replaced EBE with an unofficial port for Sodium 0.6
Known Issues
- Player model in inventory is very broken
- Updated Noisium, C2ME
- Removed the fabric loader dependencies file
- Updated C2ME, ModernFix, VMP, Entity Culling
- Entity Culling and Fabric API are no longer overrides