You're in Grave Danger 2.4.6
Fixes
- Fixed issue with graves clearing inventories if the player had more trinkets equipped in the grave than when claiming a grave
You're in Grave Danger 2.0.5
Fixes
- Fixed issue with graves clearing inventories if the player had more trinkets equipped in the grave than when claiming a grave
You're in Grave Danger 2.0.0 for NeoForge
Changes
- Ported to NeoForge
You're in Grave Danger 2.4.5
Changes
- Accessories compat checks if accessories can't be unequipped, and handles such items accordingly
Fixes
- Travelers backpack compat can now load without accessories being installed
You're in Grave Danger 2.0.4
Changes
- Accessories compat now checks if items can't be unequipped, and handle such items accordingly
Fixes
- Fixed how travelers backpack compat was only loaded if trinkets was also loaded (now it will load by itself)
You're in Grave Danger 2.4.4
Fixes
- Loot table for grave blocks are now loaded correctly
You're in Grave Danger 2.0.3
Fixes
- Cosmetic graves (placed by players) can now be broken
You're in Grave Danger 2.4.3
Fixes
- Tags are now located in the correct directories/folders, meaning they work
You're in Grave Danger 2.4.2
Fixes
- Stopped duplicating cosmetic accessories
You're in Grave Danger 2.0.2
Fixes
- Stopped cosmetic accessories from duplicating
You're in Grave Danger 2.4.1
Changes
- Added compat with Accessories
You're in Grave Danger 2.0.1
Changes
- Added compat with Accessories
You're in Grave Danger 2.4.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
- Soulbound and vanishing enchantments now use enchantment tags
- Soulbound and Death Sight enchantments are now (mostly) data driven, but can still be toggled though the configs
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active destroy other's graves no more
You're in Grave Danger 2.3.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active destroy other's graves no more
You're in Grave Danger 2.2.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active destroy other's graves no more
You're in Grave Danger 2.1.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active destroy other's graves no more
You're in Grave Danger 2.0.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to destroy other's graves no more
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active
You're in Grave Danger 2.0.0-beta.13
Fixes
- Fixed crash when extraItemsReceived config in the respawn component is changed
You're in Grave Danger 2.0.0-beta.12
Changes
- Improved compatibility with Beans Backpacks, by dropping the backpack instead of the items inside it when it's supposed to be dropped
- Added compatibility with "Respawn Obelisks" mod
Fixes
- When using drop percent for XP, XP returned is no longer rounded down to nearest level
- Game no longer crash if there's a grave in a dimension that is reset
- Random-spawn UUID is no longer treated as a string, but a UUID nbt object, meaning skulls should now render properly
- Graves can no longer generate where block entities are placed
- Dropped items will now remain in GUI
You're in Grave Danger 2.0.0-beta.11
Fixes
- Fixed mod clearing player inventory when trying to claim a grave that had generated before removing a compatible inventory mod
- Fixed crash with Beans Backpacks
- No longer sending error message to player when claiming the grave by breaking it
- Default trinket drop rule will now actually be default
- Fixed adaptive grave renderer, so it renders the grave properly
- Fixed issues where grave robbing didn't work outside very specific conditions
- Numismatic overhaul coins should no longer be duplicated when dying
Changes
- Added config to consume death scroll on use
- Removed conditional registration of items, causing servers to be in control of weather the items are enabled or not, without having to change client configs