New Features:
-
Advancements can now be used as bingo conditions!
There's a new "Advancements" tier list with vanilla advancements for now - but more is on the way!
-
Support for world pre-generation with Chunky - more info is in the wiki!
-
The card inventory view now shows which tier each item belongs to.
Bugs Squashed:
-
Fixed "stalemate" detection in lockout mode not working as expected
The game should now end automatically if a team is guaranteed to win, or if the goal becomes impossible. (unless inventory or ranked mode is enabled)
-
Added checks to ensure that spawnpoints are inside of the world border
-
Fixed the timer not pausing with the game when playing in singleplayer
New Features:
-
Added a "Night Vision" toggle to give all players night vision during the game
-
Added night vision for spectating players and post-game.
This can be changed with the
"nightVisionInSpectator"
and"nightVisionInPostgame"
configs. Both default totrue
. -
Moved the player settings menu to a book that players can use in the lobby - which now includes descriptions for said settings.
-
Renamed "Win Condition" to "Goal" - among other text changes to reduce confusion/clutter.
Bugs Squashed:
-
Fixed an issue causing non-bingo singleplayer worlds to crash the game
-
Prevent spectating players from editing entity inventories (boat/minecart chests) without the permission to do so
New Features:
-
Many changes to the default tier lists!
To avoid confusion, the tier list menu will no longer select multiple tier lists. These lists have been reorganized into "All Items", "Overworld-only", "Nether-only", and "Simplified".
-
Card randomizer now accounts for item groups when generating a card
Previously, every item had an equal chance of being selected. Now, each item group has the same collective weight as a standalone item. (in other words, you'll see groups with slab/stair/fence variants get picked less often)
-
New "one of" multi-item conditions
These are entries (marked by a "+" on the card) that can be satisfied by multiple items, primarily used in the Simplified tier list.
-
"Hidden Items" is moved to the game mode menu for visibility
-
Added / improved a few item images (beds, banners, daylight detector, player & piglin heads...)
Bugs Squashed:
-
Operators can now use
/join
during a game without typing their player name -
Fixed available commands not being re-sent to clients when the game starts
-
Fixed players not being moved from the lobby (if Vanish is installed) when logging in during a game
A couple small bug fixes since the last update - no new features in this one!
Bugs Squashed:
-
Spectators can now see all items in the card inventory when in "Hidden Items" mode
-
Fixed issues with bingo cards missing some tile updates during lag
-
Fixed the hidden items toggle not updating preview cards in the lobby
-
Prevent spectators from taking drowning damage
New Features:
-
Added a
/bingo start
command to start games from the lobby -
Config files are now split into
config.json
(global config) andgame-options.json
(per-game options) -
Added "Reset Defaults" and "Re-roll Card" buttons to the lobby menu
-
Added a
"preventLobbyChaos"
config option (default: false) that prevents players from making sounds and generally being a nuisance in the pre-game lobby -
Support for using LuckPerms and Vanish to spectate games on multiplayer servers.
Bugs Squashed:
-
Various performance improvements to server-side map rendering & scoreboard updates
-
Fixed bingo card not updating for other teams in the "Lockout" gamemode
-
Fixed a few potential crashes on client-side singleplayer games
-
Fixed players not being teleported when the game starts if they change gamemode in the lobby
-
Fixed rainy weather sometimes occurring in the pre-game lobby
- Fixed a critical bug causing team data to leak between consecutive singleplayer games
New Features:
-
Added a "Hidden Items" card option (page 3) to hide all items on the card until they're found by the team
-
Make items on the bingo card "blink" for a brief period when captured
-
If the mod is installed client-side, any bingo map now renders at full brightness! (might not work with shaders)
-
Bingo cards now show the team color in their item texture to make them easier to distinguish
Bugs Squashed:
-
"Inventory" mode now tracks players' saved inventory if they log out, so the team does not lose items if a player loses connection
-
Fixed lobby menu entities occasionally spawning in the wrong position
-
Improved the player settings menu hitboxes/alignment
New Features:
- Scoreboard "auto-hide" behavior is now configurable as a player setting! (defaults to false, to reduce confusion when the scoreboard disappears)
Bugs Squashed:
-
Fixed scoreboards misbehaving on client-side LAN multiplayer
-
Fixed intermittent lag spikes on clients connecting to a server game (caused by scoreboard update errors)
-
Fixed the timer menu allowing negative values for some reason
-
Updated the fabric loader version requirement (now requires at least 0.15.0)
New Features:
-
The mod can now be installed on the client for single-player bingo games! (it adds a big "BINGO!" button for starting a bingo game from the start screen)
This has a known issue with LAN games hosted from the client, but should work fine in singleplayer.
-
If there is only one player in the lobby, the game now auto-assigns a team when "Start" is pressed.
Credits
Thanks to Xenia725 and Dewlan for help with early testing!
New Features:
-
Added a 1.20.1 version!
-
Created a "Preview Card" option (menu page 3) that, if enabled, allows players to see the current Bingo Card in the lobby before starting the game.
-
The Bingo Card is now generated from a random "Bingo Card seed"! (not to be confused with the Minecraft world seed)
This seed can be viewed or changed using the
/bingo seed
command. As long as you're using the same tier lists and settings, applying a seed should generate the same bingo card.
Bugs Squashed:
- Fixed an issue that was preventing the BINGO game state from saving properly. This caused some confusing behavior whenever server restarts after crashing during a game.
New Features:
-
I've added split versions for 1.20.2 and 1.20.4 so that both can continue to get new updates. If you're upgrading from the last 1.20.2 version, check the previous release notes for all the changes!
-
The
/coords
command now also prints the dimension if used in the nether/end.
Bugs Squashed:
-
Fixed the inventory desync issues when a player drops another team's map after the game has ended.
-
Fixed the "KeepInv" feature not showing up on the scoreboard if turned on with the
/gamerule
command. -
Fixed the
/join
command not updating a player's gamemode when used in-game.