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Doctor Who: Weeping Angels

Doctor Who: Weeping Angels

Don't Blink!

402.5k
256
Cursed
Mobs
World Generation
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[Forge - Weeping Angels - 1.19.2] - v43.0.7

by Jeryn on Sep 26, 2022
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Version 1.19-41.0.7
Changes:

  • Fixed missing Plinth crafting recipe
  • Reduced Disc loot amount
  • Fixed Chronodyne Generator Rendering
  • Fixed Generator rendering being flipped....
  • Chisel UI
  • Fixed flipped teleport rotation
  • Death particles now match an angels target block drops
  • Fixed niche issue where catacomb music could crash the game
  • Added Tags to items to allow for datapack changes to what items can attack weeping angels

[Forge - Weeping Angels - 1.19.2] - v43.0.6

by Jeryn on Sep 2, 2022
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[Fabric - Weeping Angels - 1.19.2] - v43.0.6

by Jeryn on Sep 2, 2022
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Version 1.19-41.0.6

The entire mod has been re-written to work on both Fabric and Forge! This may mean there may be some fresh bugs to squash and I would be happy to fix them at https://github.com/Suff99/Weeping-Angels/issues

If you want to help with translating the mod, you can do so at https://crowdin.com/project/weeping-angels

Noteable changes

The first noticable change being that the mod is now Fabric supported! But you may also notice there is no longer a spawn item per angel variant - this is by design and not a bug. It is now similar to the vanilla behaviour of villager spawners. You may also notice that some angel models are missing - they will be implemented with updates to come!

Chrondyne Generators are still throwable, but must be activated when they hit the ground - you can throw a activated one by having a Kontron Ingot in your offhand at the time of throwing. If you threw a un-activated generator you can activate it by right clicking with Kontron!

[1.18.X] Weeping Angels - 1.0.1

by Jeryn on Jul 1, 2022
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  • Fixed servers hanging
  • Added subtitles to lang file

[1.19] Weeping Angels - 41.0.3

by Jeryn on Jul 1, 2022
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Version 1.19-41.0.3

  • Fixed Angels not dropping their stolen items
  • Fixed projectiles not dealing damage
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