🛠️ About
Unnamed Framework is a datapack framework for my other datapacks that implements features focusing on performance increases, removal of redundancies, easier compatibility between my modules and improved debugging capabilities.
Some universal features of this framework appear in many of my datapacks and are explained below in the Wiki section of this site! However, in-depth documentation for this framework is not provided, since this project is only used by me for my datapacks.
A big thank you to the team behind Animated Java. Without their work, this framework and all of my other datapacks could not function!
ONLY DOWNLOAD THIS AS A DEPENDENCY FOR OTHER MODS! ON ITS OWN THIS MOD DOES NOTHING!
🌐 Wiki
A small FAQ on how to use some gameplay features provided by this framework.
Custom entities
What are custom entities?
Using Animated Java's models and my own framework, it is possible to create simple entities that interact with the world around or be interacted with. These so-called custom entities enrich the surrounding with more depth and interactivity for the players.
Examples include item display that drop the depicted item upon righ-click and models of mobs that serve decorative purposes. There are and will be many more interactable entities, but conceptually they function similarly to the provided examples.
Most of the custom entities are pretty straigthforward and easily understood, but if you are struggling to distinguish custom entities from normal building blocks, then use F3 + B to show the hitboxes of entities. This will also display the hiboxes of these custom entities!
How can I remove custom entities?
In general all custom entities have an action attached that is used to remove them. However, this action may vary depending on the custom entity and its purpose. A brief overview of some removal methods is given below.
Custom Entity Type | Removal Method |
---|---|
Decoration | Left click with a brush |
Lootable | Right-click to loot |
Can I create my own custom entities?
No-ish. Documentation on the necessary functions is not provided nor will it ever be. However, that does not stop you from figuring them out on your own based on the content and specification of each API function.
📬 Remarks
If you encounter any bugs or want to suggest a new feature or addition, then feel free to open an issue!
Please keep in mind that at any given time vast amounts of the mod may be edited or completely overhauled! These changes should not, but may leave existing worlds on older versions corrupted. Creating backups before updating to a new version is advised!
I want to reiterate that this is simply a passion project. It may occur that for longer periods no updates or bug fixes are being developed/released simply because I do not want to.
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