Changes
- Fixed a bug regarding server crashing on startup when the update request fails (mainly caused when playing offline). #18 #19 @FurryRbl
Additions
- Added world time acceleration
- Added random tickspeed acceleration
- Added an automatic updater, sending a warning to server operators when the mod is outdated.
Changes
- Missed ticks are now more easily readable by a human
- Fixed
getAverageTPS
causing aConcurrentModificationException
, often in correlation with c2me. Thanks to @Dreeam-qwq! #12 #5
Additions
- Added log warning when running on the client
- Added chat warning in singleplayer
- Pickup delay acceleration is now compatible with singleplayer
- Portal acceleration is now compatible with singleplayer
- Block entity acceleration is now compatible with singleplayer
- Block breaking acceleration is now compatible with singleplayer
- Potion effect time delay acceleration is now compatible with singleplayer
- Added
singleplayer-warning
config setting
Changes
Main Changes
- Updated README singleplayer warning text
Bug Fixes
- Fixed an issue when running the mod on 1.20.3, 1.20.4 or 1.20.6, causing servers to crash on startup (#4)
- Switched
fabric.mod.json
license fromGPL-3.0
toAGPL-3.0
(typo)
Additions
- Added
fluid-acceleration
config setting - Added
pickup-acceleration
config setting - Added
eating-acceleration
config setting - Added
block-breaking-acceleration
config setting - Added
portal-acceleration
config setting - Added
sleeping-acceleration
config setting
Changes
Main changes
- Updated icon to the new logo
Bugfixes
- Improved stability of mixins (by @Bawnorton #1)
- Fixed brightness bug in singleplayer (#2)
- Fixed crash with invalid namespace in the
block_entity_mask.json
configuration