- Replace hacky reflection with mixins and access wideners
- Hook painting renderer later to let mods change painting texture
- To support the mod "Client Paintings" and fixes #14
- Add debug messages for other entities.
- Use custom Render Types. This should allow for vanilla shaders to work correctly. (untested)
- Correctly get the texture of the armor stand. (allows for mods to change the texture)
- Don't change Armor Stand rendering if it's meant to be invisible. (Fixes #13)