0.10.1
- Fixed a crash on some failed missions
0.10.0 !!! UPDATING WILL CANCEL CURRENTLY SENT MERCENARY
- Added ingame Guide in the Dimensional Clock Item
- Added new system: Modules. Modules are upgrades tied to the Dimensional Time Clock which permanently unlocks perks. There are a lot of them and you can read about each one in the ingame Guide.
- Added a new mercenary: Pirddiv the Dune Worm
- Added a waiting screen to see the mercenaries progress on his mission
- Added health points system to Mercenaries.
- Added new advancements
- Replaced the Death trait with the Sturdiness trait
- Modified the death system, there is no more a chance to die in addition to the fail chance. Now when a mission is failed, mercenaries can suffer some damage and lose health.
- Mercenary death does not resets level and traits anymore, they now lose a single level on death and must be resurrected
- To resurrect a Mercenary, you must pay levels equal to 10 + MercenaryLevel, they will revive with 25% of their maximum health.
- Modified custom GUI layout a bit
- Fixed rewards items count sometimes not right
- Fix random missions success items tooltip in end screen
- Fix potential lock on failed random mission
- Fixed problems with LAN mode not working correctly.
0.9.0
- Added a new Mercenary: Orion the Enchanter
- Added a new Mercenary: Grizzle the Potion Master
- Localised item names in mission tooltip
- Fix Advancement Name
- Fix Bribe item count in end mission screen
- Fixed some item name in tooltips
0.8.2
- Changed color of Trait button to indicate a trait is available
- GUI can now be closed using the mod keybind or the vanilla inventory keybind
0.8.1
- Fixed Mercenary Level starting at 0
- Fixed mission item icons
0.8.0
- Added JEI Integration
0.7.0
- Added Advancements
0.6.0
- Added Bribing mechanic: Each Mercenary can be bribed with a custom item to ensure he will be present in the next recruitment.
- Added possibility to give the Mercenary a Totem of Undying to prevent the next death he would have in a mission.
- Added possibility to reset the Mercenary Traits and reallocate them. (Removes all randomly gained traits too but cannot reallocate those)
0.5.0
- Added new trait: Scavenger
- Scavenger adds a chance to permanently upgrade a random trait after a successfull mission
0.4.0
- Changed clock texture
- Added dynamic clock texture changing with mission progress
- Fixed exp bar display bug in recruit screen
0.3.1
- Fixed Keybind
0.3.0
- Added keybind to open Dimensional Time Clock menu (works even if clock is in inventory and not in hand)
- Added some "rewards" for some failed missions
- Added description to failed/deadly missions end screen
- Added icon to show when Greedy Trait triggered
- Fix Greedy Trait cannot be leveled
0.2.0
- Added sound when timer ends for a mission.
- Added Traits, they are upgrade for your mercenaries after they level up.
- Reduced skip time from 300 to 150 seconds.
First version of Time Mercenaries. Completely playable for the 7 available mercenaries. May need polishing, balancing and bug fixing.