Version 1.4.2 - 12/25/2024
🎣 New features 🎣
- All Tide fishing rods can now have durability enchantments applied, such as Unbreaking or Mending
- The fishing journal's page selection buttons are closer to the "done" button and will no longer disappear if they're not applicable
- The fishing journal's "welcome" page will hide itself if other pages are unlocked
- Renamed "Trout" to "Rainbow Trout" (it looks more like one)
- Default journal entries for modded fish now have internal translations that can be changed with resource packs or mods (#32)
- The Origins mod will now recognize fish as meat (#35)
⚙️ Bug fixes ⚙️
Version 1.4.1 - 12/22/2024
🎣 New features 🎣
- Added 2 new legendary fish that can be found in structures (one of them is 1.21+ exclusive)
⚙️ Bug fixes ⚙️
- Fixed a bug where mobs generated by monster spawners wouldn't spawn with any items (#52)
- Loot table
gameplay/fishing/crates/block.json
no longer has amod_loaded
condition - Some minor bug fixes
Version 1.4 - 12/13/2024
[Fix-2]: There was a crash relating to tooltip gui - that's fixed now. Sorry!
🎣 New features 🎣
New Bait System:
- Added bait slots to Tide fishing rod tooltip.
- Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item.
- Whatever bait item that is placed in the first bait slot will provide bait bonuses.
- Holding bait in your offhand will no longer provide bait bonuses.
Angler's Workshop
- Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop.
- By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed.
Datapack Features
- Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the
data / tide / bait
folder (see the wiki for info) - Created more fishing loot tables that can be customized with datapacks. These include
gameplay/fishing/crates
,gameplay/fishing/crates/block
, andgameplay/fishing/special
. These can be found on the github repository.
Misc Features
- Fishing rod line will now darken with the current block lighting.
- Some tooltip text changes, such as the fishing rod accessory display and the bait info display.
- Fishing rod accessories are stored as
ItemStack
instances and notItem
instances. - Fishing rod accessories use a more compatibility-friendly system to get their info.
- Added a bit of delay before minigame inputs can be received after one starts
- Torchflowers and pitcher pods can be used as bait.
Compatibility
- Butterflies/caterpillars from Naturalist can be used as bait.
⚙️ Bug fixes ⚙️
- Added internal translations for fish entities (#48)
- Fixed a crash relating to fishing loot tables (#37)
- Fixed a bug where you could switch between fishing rods without retrieving the hook.
- Tide's "maximum fishing luck" was set as 5, but should have been 6.
- The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.