Updated to V3.8.9 for 1.19 - 1.19.3
Nothing particular differs from the changes in main 1.20.1 version
Updated to V3.8.9 for 1.18.2
Nothing particular differs from the changes in main 1.20.1 version
Emergency bug fixing patch
got a lil silly :3
New Function
/function thorigins:figura_off
This function will reset your size to the default setting of this origin, and set your <Foxtype> to 0
Active Skill [Foxify]
Fixed Bug:
You will now correctly go in invisible in [Sleepin Mode] if your <Foxtype> is between 0 and 3 (Found by @leerj on Origins Discord)
Hidden Skill [Fox Sound Pack]
Changed Content:
When [Sleepin Mode] is disabled or in Figura mode, the interval of fox.sleep sound played every 3 seconds is increased to every 9 seconds (I timed a sleeping fox in game, roughly about 9s)
aww man
Updated to V3.8.8 for 1.19 - 1.19.3
Nothing particular differs from the changes in main 1.20.1 version
Updated to V3.8.8 for 1.18.2
Nothing particular differs from the changes in main 1.20.1 version
A Small Update made to fix bugs and integrate the Figura mod.
I had to do this cuz Figura mod allows you to be a real fox, not limited to [Sleepin Mode]
Hidden Skill [Fox Sound Pack]
Fixed Bug:
The fox.sleep sound will not play repeatly if you trigger set foxtype to -1 (Turn off [Sleepin Mode])
Changed Content:
Foxtype >=5 when entering [Sleepin Mode] will have the following effects:
- Does not trigger invisibility
- Does not Summon fox
- Does not trigger tutorial
- Play the fox.sleep sound every 3s Figura avatars can be functional in this foxtype range
Passive Skill [Fluffy]
Fixed Bug:
Sneak mute wolf.shake sound can now correctly clear your wetness and snowness
Next is how the Figura mod is integrated:
- I've included a fox avatar that can be used by Figura mod in the source release or the download page (Fox Player Model.zip)\
This Model is not for Forge Figura. Because it can't read the Forge Origins' data.\
To install it, put it inside the /figura/avatar/ directory
This Fox Avatar is scripted to have unique Pounce / Sleep / Sit etc. animations, syncing with the Origins mod through player NBT.
- A new function
/function thorigins:figura_on
This function will automatically set your foxtype to 5
and use Pehkui to set your eye height and hitbox height to the fox model's optimal settings
Be noted that you need admin to use this
or ask an admin to do
/execute as [Your name] run function thorigins:figura_on
- If you have BlockBench installed, feel free to modify the Fox Player Model to your desired color / size / outfits etc.
Or if you know Figura scripting, you can change the script to add in your own animation.
The script is somewhat well-commented ig.
idk i just started Figura scripting and animations like 2 days ago
Have fun as a real fox
Updated to V3.8.7 for 1.19 - 1.19.3
Nothing particular differs from the changes in main 1.20.1 version
Updated to V3.8.7 for 1.18.2
Nothing particular differs from the changes in main 1.20.1 version
That's it, I've done it guys
This version can be directly dragged into the mods/ folder of Forge loader
Did not change anything else, like those existing unfixable glitch appeared when using Forge Version of Origin
Note: if you are using forge, the dependency of Origins will be the Forge Version of Origins
Turns out I had to download the Forge Development Kit and setting up the whole thing
Then build using gradle after changing some settings inside yadeyade
And yeah, despite having a compiled java file inside, it does not contain anything other than the constructor, so that Forge loader won't get mad at me
Not sure about NeoForge and Quilt tho, never tested. As long as they share the same registering system with the Forge and Fabric then should be good
Months of Java course at university allows me to achieve this lmao
Allowed to be dragged into mods/ folder for Forge
Nothing else was changed
Note: if you are using forge, the dependency of Origins will be the Forge Version of Origins
Allowed to be directly dragged into mods/ folder for Forge
Nothing else was changed
A normal Bug Fixing Patch
General QOL Changes:
Added tips and infos for all passive powers, that explains all the important effects
Passsive Skill [Weak]
Changed Content
Allows you to disable the armor restriction, settings can be found in [Fox(es) Settings]
Hidden Skill [Fox Sound Pack]
Fixed Bug
Other players can finally hear the bonk sound and fox.snoring sound when you sleep
[Fox(es) Settings]
Bugs Fixed:
Fixed [Sleepin Mode] Trigger
Changed Content:
- Added the setting for disabling the armor restriction
- Added an underline for the button to destroy the book
Juan
Updated to V3.8.6 for 1.19 - 1.19.3
Nothing particular differs from the changes in main 1.20.1 version
Updated to V3.8.5 for 1.18.2
Nothing particular differs from the changes in main 1.20.1 version
A small version, needs to be synched with the expanded origins V2.0, nothing much changed
Trivial Changes
- Reverted the rest of the modifier operation to legacy types
- Changed the Fear effects to be ambient
Active Skill [Pounce]
Changed Content:
You can see the magnet icons as long as you are sneaking now. For better attack planning >:3
Passive Skill [Agility]
Changed Content:
When not holding an item, you will sprint 10% faster on top of the existing speed boost. (Run on all 4)
yup thats all
Updated to V3.8.5 for 1.19 - 1.19.3
Nothing particular differs from the changes in main 1.20.1 version
Updated to V3.8.5 for 1.18.2
Nothing particular differs from the changes in main 1.20.1 version
Another Bug Fix Version, but with some addons
Active Skill [Foxify]
Fixed Bugs:
- Fox origin players will now be able to be rode by other entities.
- The summoned [Sleepin Mode] fox will no longer be able to pick up nearby items.
Changed Content:
After the re-entering of [Sleepin Mode], the Hide Fox function will be turned off. So that the new players will not panic if they hide the [Sleepin Mode] fox accidentally and cannot see it subsequently.
Passive Skill [Unique Taste]
Changed Contents:
New Mechanics: If your food level <= 5 (2.5 bar of hunger), you will enter a state of "staving"
In this state, the nerfed foods will have different effects:
- Provide 50% of Original Food Points -> Provide 75% of Original Food Points
- Provide 50% of Original Saturation -> Provide NO Saturation
- Give you extra Hunger 1 for 5 seconds
- Will not trigger the fox.aggro sound
This state will end after 30 seconds if you have more than 5 food level
Passive Skill [Smol]
Fixed Bug:
You will not reset to human size after transform into an evolutions (From the Expanded fox mod)
Hidden Skill [Fox Sound Pack]
Fixed Bugs:
Reworked the interactions, hopefully the message sent to both parties will be correct
Changed Content:
New Interaction: Feeding
Any player can hold sweet_berries or glow_berries in mainhand, sneak and right click a sneaking fox origin player to feed the player.
Will have a 20% chance to cause a 30s positive effect on the fox instead of 5% and 10% if the fox player eat the berries themselves.
Note: This function is not implemented in 1.18.2 Version. (modify_inventory is not a thing back then)
Hidden Skill [ThTrackers]
Changed Content:
You will reset your size if you change to other origins, that are not this fox origin or the fox evolutions
tmr final exam, me zero revisions and fixing bugs in the late night
so proud of myself rn
Updated to V3.8.4 for 1.19 - 1.19.3
Nothing particular differs from the changes in main 1.20.1 version
Updated to V3.8.4 for 1.18.2
The new Feeding interaction is not implemented in this version!
Nothing particular differs from the changes in main 1.20.1 version