FORGE: Fixed jar file's mixin's not being remapped properly
Added a new optimization to skip checking child rigid pieces if the parent Jigsaw Block is entirely blocked off. This is because there is no room to spawn any piece so all rigid children will fail the check. Thus making it safe for us to do this optimization and save us from doing expensive Jigsaw Block match up checks in structures that have excessive amounts of Jigsaw Blocks.
Fixed a rare and obscure bug with this mod where a structure piece might not place blocks in all chunks it intersects because the piece had no blocks to place in one of those chunks. Now it should always place all of its blocks correctly.
FORGE: Fixed jar file's mixin remap not being built correctly.
Added a new optimization to skip checking child rigid pieces if the parent Jigsaw Block is entirely blocked off. This is because there is no room to spawn any piece so all rigid children will fail the check. Thus making it safe for us to do this optimization and save us from doing expensive Jigsaw Block match up checks in structures that have excessive amounts of Jigsaw Blocks.
Fixed a rare and obscure bug with this mod where a structure piece might not place blocks in all chunks it intersects because the piece had no blocks to place in one of those chunks. Now it should always place all of its blocks correctly.
FORGE: Put back the requirement for 47.3.12 or newer Forge because I am using a feature from 47.3.12 Forge. This will now provide the better and more clear error message when using outdated Forge
FORGE: Upload the remapped jar. My bad in the conversion to Legacy ModDevGradle
FORGE: Fixed Forge jar not working due to ForgeGradle being broken junk. Switched to Legacy ModDevGradle and now the Forge jar is created properly.
Added a new optimization to skip checking child rigid pieces if the parent Jigsaw Block is entirely blocked off. This is because there is no room to spawn any piece so all rigid children will fail the check. Thus making it safe for us to do this optimization and save us from doing expensive Jigsaw Block match up checks in structures that have excessive amounts of Jigsaw Blocks.
Fixed a rare and obscure bug with this mod where a structure piece might not place blocks in all chunks it intersects because the piece had no blocks to place in one of those chunks. Now it should always place all of its blocks correctly.
FORGE: Upload the remapped jar. My bad in the conversion to Legacy ModDevGradle
FORGE: Fixed Forge jar not working due to ForgeGradle being broken junk. Switched to Legacy ModDevGradle and now the Forge jar is created properly.
Added a new optimization to skip checking child rigid pieces if the parent Jigsaw Block is entirely blocked off. This is because there is no room to spawn any piece so all rigid children will fail the check. Thus making it safe for us to do this optimization and save us from doing expensive Jigsaw Block match up checks in structures that have excessive amounts of Jigsaw Blocks.
Fixed a rare and obscure bug with this mod where a structure piece might not place blocks in all chunks it intersects because the piece had no blocks to place in one of those chunks. Now it should always place all of its blocks correctly.
Added a new optimization to skip checking child rigid pieces if the parent Jigsaw Block is entirely blocked off. This is because there is no room to spawn any piece so all rigid children will fail the check. Thus making it safe for us to do this optimization and save us from doing expensive Jigsaw Block match up checks in structures that have excessive amounts of Jigsaw Blocks.
Fixed a rare and obscure bug with this mod where a structure piece might not place blocks in all chunks it intersects because the piece had no blocks to place in one of those chunks. Now it should always place all of its blocks correctly.
Added a new optimization to skip checking child rigid pieces if the parent Jigsaw Block is entirely blocked off. This is because there is no room to spawn any piece so all rigid children will fail the check. Thus making it safe for us to do this optimization and save us from doing expensive Jigsaw Block match up checks in structures that have excessive amounts of Jigsaw Blocks.
Fixed a rare and obscure bug with this mod where a structure piece might not place blocks in all chunks it intersects because the piece had no blocks to place in one of those chunks. Now it should always place all of its blocks correctly.
Added a new optimization to skip checking child rigid pieces if the parent Jigsaw Block is entirely blocked off. This is because there is no room to spawn any piece so all rigid children will fail the check. Thus making it safe for us to do this optimization and save us from doing expensive Jigsaw Block match up checks in structures that have excessive amounts of Jigsaw Blocks.
Fixed a rare and obscure bug with this mod where a structure piece might not place blocks in all chunks it intersects because the piece had no blocks to place in one of those chunks. Now it should always place all of its blocks correctly.
Added thread safety to the processor optimizations, so it works better with C2ME. (PR'ed by ishland)
Fixed crash when a mod's structure piece has all of their jigsaws with a selection priorities greater than 1.