Changelog
Update!
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Animation Format
-
unlock Option There's some little changes on animation files. Option "override" is replaced with "unlock", for animations, all model part will use override mode as the defualt, use "unlock" option can change specific model part to add mode. Example:
{ "unlock": ["HEAD", "LEFT_ARM", "RIGHT_ARM" ] }
For this option, the optional values are HEAD, BODY, LEFT_ARM, RIGH_ARM, LEFT_LEG, RIGHT_LEG. -
useVanillaRig Option Animations now support the use of a more intuitive RigMode, you can find the example BlockBench projects in attachments. For temporary compatibility with older versions of animation files, the useVanillaRig option defaults to true. However, this will soon be changed to false in a future release, requiring users/developers to enable it themselves. However, in the current version, if you need to enable the new RidMode, please add
"useVanillaRig" : false
to the animation file.
Security Checks
When inviting others to interact or finding their way in front of the person who sent the invitation, the area in front of them is subject to the simplest security checks, avoid initiating interactions at a point where you can't stand.
Event System
This feature is for developers:
The new version adds an event system for when you need to execute some code on specific interactions/animations at specific moments.
This system almost same as Forge/Fabric API's event system, use SimpleAnimator.EVENT_BUS.addListener(event, listener)
to add a listener.
API docs may not be released that soon, but it won't be delayed for long.
Files
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Release channel
ReleaseVersion number
neoforge-1.21-1.2.0Loaders
Game versions
1.21–1.21.1Downloads
23Publication date
August 13, 2024 at 8:43 PMPublisher
LouisQuepierts
Member