RuneCraftory 1.10.2
- Update some mob attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.1
- Expose some player stuff in api
- Increase attack range of monsters a bit
- Update wooly texture
- Fix King Wooly not attacking
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.0
- Added monsters: Goblin don/captain, nappie, malm tiger, mineral squeek
demon, minotaur, little emperor - Added bosses: Grimoire, Sano & Uno, Sarcophagus
- Rework the whole attack ai system
- Improve riding monsters on both client and server side
- Improve rafflesia breath attack to not only attack horizontally
- Increase boss arena range if they are not spawned from a spawner
- Changes some projectiles to actually deal projectile type damage
- Added double/tenfold steel mechanic
- Added stun effect. Some monsters can inflict this effect
- Improved boss bgm. Fixing various issues there and allow bgm sharing
- Gates now use a custom shader
- Rework npc rendering allowing more randomly generated npcs
- Added some more dialogues
- Added some more items
- Tweaked monster stats
- Tweaked spell costs
- Fix boss music pausing sometimes throwing null
- Fix angry attribute boost for bosses sometimes causing a crash
- Fix rafflesia parts sometimes spawning a lot
- Fix mobs being able to heal their targets sometimes
- Fix gates taking double the amount of damage
- Fix first person weapon rendering
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.6
- Only one boss music now plays if there are multiple bosses present
- Some boss stats now increase when they get angry
- Fixes some damage multipliers being wrong for certain skills
- NPC spawning now only occurs if there are a certain amount of villagers nearby
- Jade integration: Multipart entities will now be displayed as their parents
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.5
- Improve sleep effect:
- Set noAI for affected mobs which should better prevent ai from running
- Fix sleep offset for mobs that dont rotate when sleeping
- Fix sleep offset model translation
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.4
- Tweak some skill xp gain for some skills
- Improve raccoon boss ai
- Staffs can insta cast if spell cooldown is 0 (only for snowballs atm)
- Added more vanilla spells e.g. shulker bullets
- Prevent item right clicking if player has a running animation
- Increase damage bounding box for wave attack
- If crops cannot wilt they will stop growing if they would've wilted otherwise.
- Applies to e.g. vanilla crops
- Prevents simply planting vanilla crops and leaving them alone
- Fix first person animation if left handed
- Fix notification sound for right click items not in sync
- Fix farmland data saving wrong things
- Fix farmland not updating growth on load
- Fix farmland progress not updating on harvest
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.3
- Fix bgm not respecting sound category volume
- Tweak various boss attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.2
- Increase wander radius of monster around gates
- Adjusted gate spawn data
- Fix some problems with entity data syncing. E.g. npc data not synced to client on a server
- Fix rafflesia parts always having 20 health
- Fix rafflesia parts being in wrong location when facing west
- Adjusted monster stats
- Adjust monster attack. Attack aabb are now calculated at start of animation and not when its done.
- Bossbar color depending on boss
- Add boss music
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.1
- Fix taking small damage triggering level up sound
- Minimum damage to gain defence xp is > 1
- Remove skill datapack syncing. All level stuff is now done completely on the server
- Decrease default gate hp gain
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.0
- Added armor effects system:
You can specify additional effects for armor pieces.
These effects can also be transfered to other pieces during crafting similar to adding spells to staffs - Rewrote NPC conversation type to use a registry based system making it more expandable
- Implementing romancing npcs. Giving a npc a love letter with 7 >= friend points has a chance of advancing relationship.
Giving a npc an engagement ring allows you to marry it if you are dating and all their quests requirements are met. These npcs cannot die. - Make npc combat system use the same as the players which fixes e.g. rune abilities not working right on them
- Rewrite the npc look feature system to use a registry based one. Also added a size feature.
- Added plant sword/shield: These items can be grown as crops and will be applied random item upgrades on harvest
- Added zoning config for distance based level increase. Previously that was hardcoded.
- Added player predicate option to gate and boss spawning
- Boss spawner now have requirements to meet before being able to enter
- Updated lots of advancement and introduced some progression system
- Changed requirement of farmland needing to be wet to grow crops. Now if its not wet the growth speed gets a 0.5 penalty
- Renamed saved data file
- Adjusted monster stats
- Updated the guide book
- Fix weagle idle animation not working
- Fix upgrade tooltip on items sometimes not shown
- Fix item stats using tags not working
- "Fixed" skelefang particle with sodium/iris
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md