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Rolling Health

Rolling Health

Overhauls the health mechanics and HUD to be more like EarthBound.

1,984
23
Cursed
Game Mechanics
Utility
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[1.8] - update to 1.20+

by AnOpenSauceDev on Jul 15, 2023
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Rolling health 1.8

updated to 1.20.x.
changed package names.

[1.7.1] - backport parity

by AnOpenSauceDev on May 21, 2023
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carries over the bugfixes that were made in the 1.19.2 fix

[1.7.1] - Fix 1.19.2 and below

by AnOpenSauceDev on May 21, 2023
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turns out 1.19.2 and lower were completely broken in a mad rush to get the newer stuff working

[1.7] - Major update

by AnOpenSauceDev on Mar 22, 2023
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Rolling health 1.7

WARNING: THIS ONLY WORKS FOR 1.19.4, I MESSED UP

I decided to take a crack again at Rolling Health/Odometer, and ended up fixing a few problems that bugged me from the beginning

  • cleaned up code
  • added a config, which allows you to control the HUD and decay rate
  • brought up to 1.19.4
  • fixed a few bugs
  • made Rolling Health work way better with other mods, thanks to more sane mixins.
  • and more that i might have forgotten about.

[1.6] Make combat logging less overpowered

by AnOpenSauceDev on Jan 2, 2023
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Rolling Health 1.6

This is the first update of 2023! This brings a semi-important feature, anti-combat-logging. Beforehand, players could quit the game and avoid death after AFK'ing for a few hours. This essentially damages the player as soon as they quit, somewhat nerfing the quit option.

At some point i did try to integrate this with dataHandlingLib, but decided against it. In the future, i could implement it so players can have a more devastating punishment for quitting.

small quality-of-life feature update!

by AnOpenSauceDev on Dec 23, 2022
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Rolling Health 1.5.2

nothing crazy this release, just changing the XP display to be slightly more competent compared to the old HUD unless there is some crazy bug or 1.19.4 releases, this probably be the last update of 2022!

notice for servers

this change is purely client side, so it shouldn't be necessary to do an update

Improve multiplayer, performance and more! [1.5.1]

by AnOpenSauceDev on Dec 19, 2022
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Rolling Health 1.5.1

this is a minor update, that mainly does more code cleanup, as well as fixing a few small issues. alongside this update, I have tested multiplayer a bit more and it seems to be flawless!

Major code rewrite, fixing many parts of multiplayer (see info)

by AnOpenSauceDev on Dec 18, 2022
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Rolling Health 1.5

This is the 1.5th release of this mod, further improving the mod's performance, code quality and more! I tested this version a bit more thoroughly, so I hope that it actually works this time.

note - while this release should be very stable, I won't mark it as a full release until I can test out multiplayer.

Fixes List

✔ major code refactor

✔ split server and client code, making code more readable and performant

✔ fix a plethora of bugs and crashes on the client side

✔ move most of the health handling to the server, preventing inconsistencies.

✔ made the client sync with the server instead of doing recalculations, offering a big performance lift.

✔ made mixins more stable, causing less crashes.

[1.4] - fix a lot of crashes that can happen at startup

by AnOpenSauceDev on Dec 17, 2022
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so... it seems like i accidentally uploaded a dev jar, causing lots of issues. this should fix a multitude of bugs.

Added 1.19.3 support!

by AnOpenSauceDev on Dec 11, 2022
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Nothing crazy this release- just a quick change allowing the mod to load on 1.19.3 now.

Quick fix + a feature!

by AnOpenSauceDev on Dec 7, 2022
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this mainly removes some redundant code and adds a new visual indicator

Initial Release

by AnOpenSauceDev on Dec 4, 2022
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