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Presence Footsteps

Presence Footsteps

..An Overly complicated Sound Mod...

13.86M
4,980
Decoration
AboutGalleryChangelogVersions

PresenceFootsteps-1.9.0

by Sollace on Jun 7, 2023
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Changelog

PresenceFootsteps-1.8.2

by Sollace on May 19, 2023
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  • Fixed sounds not playing when walking on dry surfaces. #216

PresenceFootsteps-1.8.1

by Sollace on May 18, 2023
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Changelog:

  • Fixed secondary volume sliders not triggering a save when changed. #210
  • Added a Toki Pona translation via @ParanormalChicken
  • Bamboo no longer produces sounds when you walk beside them (unless they have leaves)
  • Bamboo sprouts no longer produce sounds of any kind #211
  • Running Volume Increase is now "Speed Attenuation" and supports negative values #206
  • Added a setting to adjust wet surface noises (mud) when walking on blocks in the rain. The default is 50% #209

PresenceFootsteps-1.8.0

by Sollace on Apr 4, 2023
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  • Updated to 1.19.4
  • Fixed water sounds not playing when partiall submerged
  • Improved compatibility with pehkui (footstep sounds are adjusted to your current scale, both in frequency and pitch)

PresenceFootsteps-1.7.1

by Sollace on Dec 22, 2022
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  • Fixed crash when running alongside Pehkui #191

PresenceFootsteps-1.6.4

by Sollace on Dec 22, 2022
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  • Backported fixes from 1.7.0
  • Fixed crash when running alongside Pehkui #191

PresenceFootsteps-1.7.0

by Sollace on Dec 11, 2022
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  • Updated to 1.19.3
  • Fixed broken translation key for the setting beybind @HereticHazel
  • Updated zh_cn translation @GodGun968
  • Added sound mapping for all the new 1.20 blocks and entities

PresenceFootsteps-1.6.3

by Sollace on Nov 3, 2022
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Changelog

  • Fixed crash at startup with certain mods #181
  • Changed dark log sounds to be more consistent with the other logs #178
  • Updated russian translation (thanks to @xlifi)

PresenceFootsteps-1.6.2

by Sollace on Sep 8, 2022
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Changelog

  • Removed Herobrine
  • Sounds are now distance attenuated. #158
  • Fixed incorrect subtitles appearing for queaky copper (waxed copper blocks) #159
  • Fixed translation for the auto stance tooltip
  • Added the option to play footsteps for players and hostile mobs only #166
  • Updated the primitive map for all vanilla sound types. Fixes mod support in many cases. #164, #168
  • Fixed sound mapping for carpets #167
  • Primitive mappings are now included as part of the block report
  • The debug hud will now display matching primitive mappings for the target block in addition to all the other sounds
  • Updated translations: ru_ru, yz_cn, ko_kr
  • Updated Kirin to 1.11.1

PresenceFootsteps-1.5.1

by Sollace on Jun 28, 2022
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This build backports all changes from version 1.6.1 and all prior updates.

PresenceFootsteps-1.6.1

by Sollace on Jun 28, 2022
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  • Removed Herobrine
  • Fixed footstep sounds being played twice whilst jumping #153
  • Added a separate sound/subtitle for stone crumbling #153
  • Redid the basalt sounds to remove the sandstone subtrate from them and adjusted the cracking to sound a little less like ice
  • Fixed sound resolution on the edges of blocks in some small cases resolving to the incorrect side

PresenceFootsteps-1.6.0

by Sollace on Jun 14, 2022
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  • Updated to 1.19
  • Added a Ru_Ru translation #132
  • Added a Cs_Cz translation #140
  • Fixed crashes due to entities with misconfigured stances #135
    • From now on any entity derived from a known golem type (shulker, ermour stands, boats, minecarts) will not be able to produce footsteps. Only living things with feet, in essence, are supposed to produce footstep.
  • Added speed attenuation #122
  • Footstep volume can now change depending on how fast you're moving.
  • The amount by which it changes is configurable using a slider in the settings screen.
  • Improved the general layout of the settings screen and clarified what some options do
  • Added a separate volume slider to control your own volume separately from other players - The master volume will still affect both, though
  • Fixed duplicate sounds having a chance to play when both feet resolve to the same material #142

PresenceFootsteps-1.5.0

by Sollace on Mar 4, 2022
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  • Updated to 1.18.2
  • Added a Korean translation #116
  • Fixed consistency issues with sounds not playing at the correct volume #112
  • Fixed messy sounds not indicating their position or blockstate causing sounds to not resolve correctly where they should
  • Fixed sounds playing for players in spectator mode #121

PresenceFootsteps-1.4.0

by Sollace on Dec 6, 2021
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  • Updated to 1.18 (officially)

  • Changed to using semver for versioning (check the full changelog here for details: https://github.com/Sollace/Presence-Footsteps/releases/tag/1.4.0 )

  • Includes a new update checker

  • Block reports are now generated asynchronously

  • Includes all bug fixes from previous releases

PresenceFootsteps-r35-1.17

by Sollace on Dec 4, 2021
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  • Fixed foliage footsteps being evaluated against the wrong location (#111)

PresenceFootsteps-r34-1.17

by Sollace on Nov 29, 2021
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Re-released to fix missing audio files

  • Fixed swimming sound spam when sneaking whilst under water (#104)
  • Fixed entries with attributes not being given higher priority in the blockmap (fixes #108 and #107)
  • Block State attributes are no longer case sensitive (fixes #108 and #107)
  • Fixed sounds playing for entities further than 16 blocks away when set to play sounds for only players

PresenceFootsteps-r32-1.17-rc1

by Sollace on Aug 6, 2021
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  • Updated Kirin
  • Fixed disconnect when receiving invalid sound packets from a modded server #98
  • Fixed github links when viewing the mod's info in Mod Menu
  • Remembered to update the version for the update checker

PresenceFootsteps-r31-1.17-rc1

by Sollace on Jul 20, 2021
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  • Updated Kirin (fixes crash on startup)

PresenceFootsteps-r30-1.17-rc1

by Sollace on Jun 8, 2021
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  • Fixed footsteps and foliage/messy sounds not playing when wading in water
  • Updated to 1.17 with all of the new block types
  • Use the correct sound category when producing sounds for players and entities
  • Fixed players producing footstep sounds whilst sleeping
  • Fixed sounds not fading correctly when transitioning between flying states #87
  • Fixed flying/wingflap sounds becoming quiet and getting stuck like that
  • Added a bipedal avian stance for the furries out there #80 + #86

PresenceFootsteps-r29-1.16

by Sollace on Dec 30, 2020
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