complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
/particlerain
to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
- minecraft 1.21.6 (ty theendercore)
- update Simplified Chinese translation (ty Sasaki-Akari)
- fix underwater snow
- fix high shrub density
- add polish translation (ty Jaguarundi17)
- disable puddles by default
- updated to mc 1.21.5
- improved simplified chinese translations (ty Sasaki-Akari)
- shrub particles now use block texture instead of item texture
- re-added dithered fog for the falling fog effect (at a lower resolution for a slight performance boost)
- update simplified chinese (ty Sasaki-Akari)
- add mexican spanish translation (ty TheLegendofSaram)
- fix water rendering with sodium
- updated russian translation (ty mpustovoi)
- added missing puddle toggle to the effect toggles config
- fixed particles not appearing with the flashback mod and other cases where particles are cleared
- fixed puddles persisting across worlds
- fixed crash on joining world with sodium
- fixed culling issue with subtle effects
- added seperate render distance for fog particles
- split ground fog spawn height to a minimum and maximum value
- added Simplified Chinese translation (ty Sasaki-Akari)
- puddles
- fixed level change not resetting particle count
- fixed shrubs crashing the game when they dont have an item texture, probably
- ground fog is now visible from below
- credited contributors
added block tag wiki button to config added global weather override option fixed floats displaying truncated in config updated ru_ru (courtesy of mpustovoi)
- Replaced dither fog texture with same texture used for ground fog
- replaced fog render type with one that supports overlapping translucency
- Replaced config. Dust spawn option can now take multiple block tags. requires yet another config library instead of cloth.
- option to disable using heightmap precipitation
Update ru_ru (courtesy of mpustovoi)