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Parachymistry

Parachymistry

Alchemy mod themed vaguely around medieval alchemy, with a focus on consumables.

2,635
21
Equipment
Game Mechanics
Magic
AboutGalleryChangelogVersions

Parachymistry 1.0.2.5

by DevMC on Dec 8, 2024
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Parachymistry 1.0.2.5

by DevMC on Dec 8, 2024
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  • Fixed mysterious tinctures applying all effects when certain ingredients were used
  • Changed the alchymy table recipe ID from "alchymy_serializer" to "alchymy"
  • Removed fabric-datagen since it isn't used by anything
  • Removed "another-mod" from "suggests" field
  • Updated registry classes to properly register items, blocks etc, like the other ones

Parachymistry 1.0.2.4

by TuffetSpider on Dec 2, 2024
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Parachymistry 1.0.2.4

by TuffetSpider on Dec 2, 2024
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Vials can no longer grow you infinitely due to lag.

Parachymistry 1.0.2.3

by TuffetSpider on Nov 29, 2024
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Parachymistry 1.0.2.3

by TuffetSpider on Nov 29, 2024
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Fixed some bugs: aether vial not removing glowing from creative players, and air vial spawning way too many particles.

Parachymistry 1.0.2.2

by TuffetSpider on Nov 24, 2024
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Parachymistry 1.0.2.2

by TuffetSpider on Nov 24, 2024
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Fixed a game-breaking crash that was caused by me being bad at java

Parachymistry 1.0.2.1

by TuffetSpider on Nov 22, 2024
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Parachymistry 1.0.2.1

by TuffetSpider on Nov 22, 2024
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Gave vials their own entity type to fix render bug, fixed water vial not extinguishing.

Parachymistry 1.0.2

by DevMC on Nov 5, 2024
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Parachymistry 1.0.2

by TuffetSpider on Nov 5, 2024
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Added dispenser behaviors for vials+concoctions, and fixed gaias grasp+aetherial sacrifice not working together.

Parachymistry 1.0.1

by DevMC on Nov 4, 2024
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Added neoforge support via sinytra connector

Parachymistry 1.0.1

by TuffetSpider on Nov 2, 2024
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A few bugfixes, preventing server crashes and reducing lag

Parachymistry 1.0.0

by TuffetSpider on Oct 31, 2024
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I actually managed to finish in the modfest time yay!!!

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