Added:
- Pale Gardens can now be massive... have fun >:)
Changed:
- Decreased Pale Spike Generation
- Increased possible size of Pale Spikes
- New Palestone Texture
Fixed:
- Missing Item Group name after modid change
Added:
- Palestone
- Name subject to change
- Temp texture
- Pale Spikes to Pale Gardens
- Palestone Monoliths
Changed:
- Changed mob spawn weights in Pale Garden
- Bare Pale Oak changes
- Made a custom foliage placer instead of placing air using the Dark Oak placer
- this fixes an issue where the "leaves" of the bare trees were deleting actual leaves
- Reduced weight and extra chance
- Made a custom foliage placer instead of placing air using the Dark Oak placer
Added:
- Open Eyeblossoms now glow
- Tall Pale Oaks (Stripped and Regular)
Changed:
- Fog is now customizable through the config
- Tweaked "Horror Mode" fog transparency (1 -> 0.99)
- While this seems like a nothing change, this massively changed the way Minecraft was rendering. Chunks mostly or totally in fog shouldn't completely unrender anymore.
- This also mostly fixes the issue of seeing the skybox everywhere
- While this seems like a nothing change, this massively changed the way Minecraft was rendering. Chunks mostly or totally in fog shouldn't completely unrender anymore.
- Changed some tree gen numbers
Added:
- At the Heart Advancement
- 5 new tree variants to the Pale Garden
- Stripped Pale Oak
- Small Pale Oak
- Small Stripped Pale Oak
- Bare Pale Oak
- Bare Stripped Pale Oak
- Added Fog to the Pale Garden
- "Horror Mode" is available in the mod config and significantly reduces visibility
- The Fog will be customizable through the config in future versions
Changed:
- Tweaked Pale Cave ceiling generation (again)
- Vampire Bats now spawn in the Pale Garden
- Pale Apples are now always consumable
Fixed:
- Vampire Bats will now actually spawn
Added:
- Pale Apple
- Craftable with 8 Drained Amethyst Fragments and an Apple
- Gives Regeneration for 15 seconds
- Absorption for 1 minute
- Nausea for 5 seconds
- Craftable with 8 Drained Amethyst Fragments and an Apple
Changed:
- Pale Apple has been added to the criteria for "That Can't Be Healthy"
- Updated Pale Cave ceiling generation
Fixed:
- Added Drained Amethyst Fragment to creative menu
Added:
- Pale Hanging Moss now generates on the ceiling of Pale Caves
- I'm not all that happy with the current generation of them, expect it to update soon
- Drained Amethyst
"Wait... was the purple... blood?"
- You can find these in Geodes that spawn in Pale Caves, in the spot usually occupied by Calcite!
- Drained Amethyst Fragment
- Craftable from a Drained Amethyst
- Craftable into a Drained Amethyst
- Drained Amethyst Fragment
Changed:
- (Massively) Increased generation of Pale Vines
- I had the wrong feature placed in the biome, whoops, this is (closer) to how I intended it to be from the start.
- I would still expect this to undergo an update again
- I had the wrong feature placed in the biome, whoops, this is (closer) to how I intended it to be from the start.
- Pale Vines can now be extended with Pale Berries
- Reduced the chance of Pale Berries growing on a given block (From 25% to 10%)
Fixed:
- The end of Pale Vines will now display the correct texture if they have berries
Changed:
- Changed Vampire Bat circling behavior
- Changed Vampire Bat Movement speed from 1.5 to 2
- Changed Vampire Bat follow range from 25 to 35
- Updated icon
Added:
Vampire Bat
"Awww how cu- OW!"
- This tiny hunter spawns in the Pale Caves, be careful to keep your distance otherwise it might bite you!
Pale Berries
"I wouldn't eat that..."
- Turns out the Pale Vines can still grow berries, they don't look that good though.
- Gives 2 Hunger & 0.1 Saturation
- Applies Blindness for 30 seconds on consumption
Changed:
- TerraBlender is now embedded
- Increased Pale Axolotl Spawn Weight
- Pale Vine Luminance is now tied to each block's berry state
Fixed:
- Pale Axolotl Spawn Egg Texture
- Pale Axolotl's (should) no longer get stuck when trying to exit the water
The Pale Cave
What happens when the last of the nutrients fade from a Lush Cave?
Added
- The Pale Cave Biome
- Pale Axolotl
- Pale Vines
- Big Dying Dripleaf
- Small Dying Dripleaf
- Dying Azalea
- Advancements
- Pale World
- Clinging To Life
- You're My Friend Now
Added:
- Clinging To Life Advancement
Fixed:
- Pale Vines now behave as expected
Added:
- Pale Axolotl Bucket
- You're My Friend Now Advancement
Changed:
- Updated Pale Axolotl Texture
Fixed:
- Fixed double Pale World Advancement
Added:
-
Advancements
- Pale World
- Load into a world with Pale World installed
- Pale World
-
Pale Axolotl Spawn Egg
Changed:
- Updated Pale Axolotl texture
1.0.0+Beta.4
Added:
- Pale Axolotl
- Temp Texture(!!!)
Changed:
- Updated Fabric Api to 0.115.0
Fixed:
- Big Dying Dripleaves should now have the correct particles in all cases
- Fixed an error related to Big Dying Dripleaf loot table
Changed:
- Reduced spawn rate of Big Dying Dripleaf
- Increased spawn rate of Small Dying Dripleaf
Fixed:
- Fixed Big Dying Dripleaf particles in most cases
Changed:
- Axe's now break dying dripleaves faster
- Made big dying dripleaves slightly less red
Fixed:
- Fixed Dying Dripleaf loot table
Added:
- Small Dying Dripleaf
- Big Dying Dripleaf
Changed:
- Replace Dripleaves with Dying variants in Pale Caves
- Update Fabric API to 0.114.3+1.21.4
Added:
- Dying Azalea
Changed:
- Re-added several underground features to Pale Caves
- Replace Azalea's in Pale cave with Dying Azalea
Changed:
- Pale Caves will now use the correct Carver(s)
Added:
- Pale Vines can now be climbed
Changed:
- Up the region weight (The caves were really only spawning as tiny corners after the last weight reduction, The hope is to find a balance between having it as a large explorable biome and not overriding all Lush Caves)
- Increase the Pale Vine luminance again