- Add new pulverizer model / animation / particles
- Add framed and duct pipe blocks (@Armen/NovaKatt)
- Add entity damage to reactor/nuke explosions
- Add steam -> snow recipe in chillers (thanks to @Motoko for the idea)
- Add powered furnace light emission while it's working
- Buff reactor heat pipe movement amount
- Buff reactor energy port default output, add a config option for it
- Fix raw_materials tag usage, all raw materials and recipes now use the raw_material_TYPE instead of the old raw_ores_TYPE tags
- Fixed uranium gem recipe not used the uranium dust tag
- Fix steam engine usage rendering in EMI
- Fix steam generates/engines using wrong units in UI labels
- Fix crash on dedicated servers when setting drone port targets
The nuclear update! Adds nuclear reactors, along with a lot of addition new stuff and improvements:
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Add nuclear reactor variable-sized multiblock (visuals & animation will probably get overhauled soon)
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Add 2 nuke blocks for different sizes
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Add uranium ore / crystal / resource node generation
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Add industrial chiller, new multiblock machine for creating ice
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Add auxiliary processing chamber addon
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Add the ability for the centrifuge to process normal and fluid recipes without having to remove the addon
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Add the option to define a blacklist for the spawner controller (entity tag: 'oritech:spawner_blacklist')
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Add energy transfer amount label to machine UIs
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Add missing fragment forge parity recipes
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Add data driven enderic laser recipes (with JEI/REI/EMI entries)
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Add data driven enderic laser block boosting (using tag: 'c:budding_blocks')
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Improve metal components textures (@BLOKBUSTR)
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Reduce processing times for most machines
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Improve docs for particle accelerators, tree cutters, desert wells, bedrock extractors, and a few more
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Improve drone ports by adding addon slots and allowing fluid transport with fluid addons
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Reduce resource node spawn rates
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Reduce exosuit armor amount to iron-like
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Improve enderic laser visuals, making the beam more centered on the model
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Reduce desert oil well generation rates
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Improve JEI plugin by adding a fluid slot tank background
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Update overcharged crystal collision recipe to use energite instead of electrum
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Reduce pulverizer sound volume
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Update unholy intelligence texture to have a better matching inner color
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Change plastic plates to use the 'c:plates/plastic' tag, update all recipes accordingly
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Fix arcane catalysts not being boostable with enderic lasers
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Fix particle accelerator collisions not being guaranteed in the first pass
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Fix particle accelerator impact energy calculations being affected by gate distance (this might break some existing setups)
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Fix portable fluid tank content tooltip not showing
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Fix portable energy storages not auto-updating comparators
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Fix sounds being played too often for fast/energy-hungry machines
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Fix sounds not being positioned by converting all sounds to mono channel
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Fix possible energy pipe crash
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Fix exo armor / jetpack not having respective armor slot tags
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Fix lasers not getting drops for AE2 certus quartz cluster (@VasariRulez)
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Fix possible fluid insertion issues when changing fluids in centrifuge / fluid generators
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Fix superconductors not always dropping when mined
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Fix super long fragment forge ore processing times
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Fix water display amounts in JEI and EMI recipes
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Fix oritech fluids being fully transparent in some UIs on neoforge (e.g. JEI and Mekanism)
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Fix invalid pipe extraction state updates on neighbor blockupdates (@aderoian)
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Fix crash when using comparators on large energy storages (@aderoian)
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Fix resource node generation issues in some biomes (@aderoian)
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Fix possible crashes when rotating/mirroring machine addons
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Fix possible caching issues with machine core connection when rebuilding machines
- Add the ability for the centrifuge to handle multiple recipes with different fluids for the same input items (only relevant for datapack makers)
- Fix machine upgrade slot preview renderer not working
- Fix redstone UI on machine frame blocks not updating
- Fix some resource blocks using wrong tags in recipes
- Fix recipes using electrum ingots instead of tags
- Fix some steel item instead of tag usages in recipes
- Minor documentation improvements
- Add JEI integration for recipes
- Add tags for storage blocks, storage_blocks/MATERIAL, ingot/MATERIAL, dust/MATERIAL, gems, gems/MATERIAL
- Add missing images to online docs (with some minor improvements)
- Add extra tooltip to fuel generator item regarding energy output positions
- Add missing tag translations (only used in EMI I think)
- Add new unholy intelligence texture
- Add german translations (@Wolkensteinchen)
- Add recipe fill integration to EMI
- Update translations from crowdin
- Fix item wrench recipe not using item tags
- Fix all dye recipes resulting in white dye
- Fix item filter block not dropping buffered items when destroyed
- Fix fluid pipes not connecting to top half of centrifuges when pipes are placed before the centrifuge/addon
- Fix pump not accepting energy
- Fix solar panel not outputting energy
The pipe update! Huge thanks to aderoian/Armen who did the majority of the work here. With this change and stability of the new energy API in the last update, both the fabric and neoforge version are now available as beta versions instead of alpha. Full changelog:
- Improved pipes (@aderoian):
- Pipes can now be set to extract in specific directions only, allowing insertion and extraction in 1 block space
- Pipe connections can be disabled/enabled with the new pipe wrench item
- Add pipe wrench item
- Add redstone status panel to machine UIs
- Add different visuals for redstone addons, based on their redstone power state
- Add energite blocks glow
- Add specific sounds to more resource blocks
- Add polish translations for mod and wiki (@plhappylemonpl & @Przemol)
- Change collision box of ceiling lights, allowing players to walk under them in a 2-block space
- Change resource block translations (instead of 'X block' it's now 'Block of X')
- Fix redstone addon not working on enderic lasers
- Fix texture size of the tachyon collector (@Plompi)
Warning: Due to the pipe rework, their blockstate have been changed. This is a breaking change. All existing item and fluid pipes will be set to connect at every single connection, and energy pipes need to be fully replaced/updated. Sadly things like this are hard to avoid during alpha/beta stages.
Another experimental release. Please keep in mind that all oritech 0.11.x versions are experimental / in alpha. This means that issues and breaking changes are expected. Don't go putting this into your long term survival worlds or modpacks just yet. Changelog:
- Removed dependency on common storage lib
- Add own multiplatform energy api
- Compatibility has been verified to work with other blocks and neoforge and fabric (test with Tech Reborn, Mekanism, and Energized Power. Both block and item interactions work as expected in both directions now)
- Add tachyon collectors
- Add target cashing to energy pipes again
- Improve enderic laser behaviour when all targets have been mined
- Fix energy item enchantments being lost when used/charged
- Fix generators not being disabled by the redstone addon
- Fix fluid translations in machine UIs
- Update CSL version to prevent crashes with betterEnd/betterNether/BCLib
- Add tachyon collectors
- Add target cashing to energy pipes again
- Improve enderic laser behaviour when all targets have been mined
- Fix energy item enchantments being lost when used/charged
- Fix generators not being disabled by the redstone addon
- Fix fluid translations in machine UIs
- Update CSL version to prevent crashes with betterEnd/betterNether/BCLib
- Add compacted blocks (textures by @NovaKatt)
- Add pipe booster block
- Change respawn controller recipe to u
- Add logistic and arcane renderers in wikise respawn anchors
- Improve end incursion generation
- Re-enable compat recipes for fabric mods again
- Fix polish lang not being used
- Fix a mixin conflict crash when oritech is loaded together with Valhelsia Core on Neoforge (yes this allow oritech to boot up in ATM10)
The multiloader update! This updates migrates oritech to architectury API and common storage lib, allowing neoforge and fabric support with a single codebase. Content wise not much has changed, other than a few small bugfixes. However please note that this update is highly experimental on both fabric and neoforge. Don't go and put this into your modpacks and long-term survival worlds just yet.
As lavender is only available on fabric currently, we moved to docs to an online page: https://moddedmc.org/en/mod/oritech/docs
There's also a few new translations. Huge thanks to everyone who participated here.
Full changelog:
- Move all registration content to Architectury
- Move all energy-related stuff to Common Storage Lib
- Add target outlines to prometheum pickaxe area mode (@jshipley)
- Add proper hitbox to item filters (@jshipley)
- Add Turkish, Spaning, French, and Polish translations
- Fix drill/chainsaw 3rd person models (@CrazyMiner34)
- Fix bedrock extractor needing to be manually initialized after reloads
- Fix centrifuge animation to play once per processed item
- Fix item filter UI crashes on dedicated servers
- Fix particle accelerator caching issues