Omni-Mobs is the successor of Dragionn's Stuff, and adds some powerful and overpowered mobs into Minecraft for mob battles.
(As of 0.1.3, this mod does not require Photon)
Mobs
Flashfur
Appearance:
A black and white cat with blue eyes. He wears blue clothes, and is twice the size of a normal Minecraft cat.
Powers:
-
Supernatural Condition
-
750 health.
-
95% nigh-absolute damage reduction.
-
2% max health (15) nigh-absolute damage cap.
-
Immunity bypassing. (armour, enchantments, resistance, and absorption, still apply)
-
10 ticks of nigh-absolute i-frames.
-
Despawn immunity.
-
~0.02667% max health (0.2) weak damage negation.
-
0.01333333% (1) health per second regeneration.
-
Fast targeting.
-
Extra vertical follow range.
-
setDeltaMovement
immunity. -
teleportTo
immunity.
Offence Moves:
- Swipe: Flashfur will swipe at his target, dealing 75 + 5% damage to entities in a 1.5-block radius.
- Ground Slam (Shockwave Generation): Flashfur will slam his paws on the ground, creating a massive explosion that deals 1500 + 50% damage, and affecting entities in a 1500-block radius, getting weaker by distance.
- Super-Speed-Slashes: Flashfur will fling entities into the air, and will slash them every tick (1/20th of a second) for 100 ticks, each slash dealing 5 + 1% damage. During the 100 ticks, entities cannot move, and Flashfur is invisible (to simulate the fact he is moving so fast, you cannot see him).
- Supernatural Speed: Flashfur will run towards his target, reaching them instantly. Entities caught in the speed trail take 100 + 1% damage, and are flinged into the air. He will sometimes do this a bunch of times in a row.
Defence Moves:
- Jump Dodge: Flashfur will sometimes dodge damage by jumping out of the way.
- Rolling Dodge: Flashfur will sometimes dodge damage by rolling out of the way.
- Backflip Dodge: Flashfur will sometimes dodge damage by backflipping away.
Other:
- Sometimes Flashfur will sit down, when not attacking anything.
Metapotent Flashfur
Appearance:
Flashfur looks just like his normal self, but he also has moving pink lines on him, and he has blue and pink light rays coming off him.
Powers:
-
Metapotence
-
Infinite health.
-
Absolute invulnerability. (100% absolute damage reduction)
-
Immunity bypassing.
-
removalReason
immunity bypassing. -
(Nigh-)Absolute despawn immunity. (not against Metapotent Flashfur himself, so not absolute at the moment)
-
Fast targeting.
-
Extra vertical follow range.
-
setDeltaMovement
immunity. -
teleportTo
immunity.
Moves:
- Meta-Swipe: Flashfur will swipe at his target, creating a small blue and pink explosion, dealing infinite damage to all entities in a 20 block radius. If the target somehow doesn’t die from this, they will be instantly erased out of existence.
- Meta-Erasure: Flashfur will erase all entities in a 1000 block radius.
- Meta-Beam: Flashfur will summon a beam that deals infinite damage to all entities caught in the beam. If the entity doesn’t die, it will be erased from existence. The beam has infinite range.
- Teleport: Flashfur will teleport to his target if they are more than 15 blocks away.
Other:
- Random Meta-Lightning: Flashfur has blue and pink lightning striking around him randomly. This lightning erases entities out of existence if they are nearby the bolt.
- Sometimes Flashfur will sit down, when not attacking anything.
Iron Golem
Appearance:
A regular Iron Golem from Minecraft, but with bends and cooler animations.
Targeting:
By default, the Iron Golem targets everything, but priorities villagers over other mobs.
Powers:
-
Supernatural Strength
-
Enhanced Durability
-
200 health.
-
80% absolute damage reduction.
-
5% max health (10) nigh-absolute damage cap.
-
Immunity bypassing. (armour, enchantments, resistance, and absorption, still apply)
-
10 ticks of nigh-absolute i-frames.
-
Despawn immunity.
-
0.5% max health (1) weak damage negation.
-
0.5% (1) health per second regeneration.
-
Fast targeting.
-
Extra vertical follow range.
-
teleportTo
immunity.
Moves:
- Punch: The Iron Golem will punch his target, dealing 5% + 20 damage. It has an AOE radius of 1 block. He sometimes punches with both arms
- Arm Bash: The Iron Golem will bash targets with his arms, dealing 5% + 20 damage. It has an AOE radius of 3 blocks. He sometimes bashes with both arms.
- Stomp: The Iron Golem will sometimes stomp on the ground, creating a small explosion that deals ~6.67% + 30 damage to all entities in a 20 block radius, getting weaker by distance.
- Golem Smash: The Iron Golem will slam the ground, creating a shockwave that deals 10% + 50 damage. This affects all entities in a 50 block radius, getting weaker by distance.
Alarm
Appearance:
Alarm has the Alex player model (less thick arms) and he is red with a white alarm clock on it. He has bends as well.
- 50 health.
- 90% absolute damage reduction.
- 10% max health (5) nigh-absolute damage cap.
- Immunity bypassing. (armour, enchantments, resistance, and absorption, still apply)
- 10 ticks of nigh-absolute i-frames.
- Despawn immunity.
- 0.5% (0.25) health per second regeneration.
- Fast targeting.
- Extra vertical follow range.
teleportTo
immunity.
Moves and Abilities:
- Sword Slash: Alarm will attack with his enchanted netherite sword, dealing 5% max health + 11 damage. This also has a 1.5 block AOE radius. If he is falling, he can also perform critical hits, that deal 1.5 times more damage. You can give him other items with /item and he will use it as his main weapon. You can even make him fight with his fist!
- Bow: Alarm will shoot an arrow with his bow, dealing 5% max health + 8 damage. This takes a second to draw back, and it doesn’t have infinite range (gravity exists). If he is close to his target, he will flip backwards and then use it. Good for long range attacks.
- Water Bucket Clutch: If Alarm is falling from more than 3 blocks high, he will catch himself with a water bucket, negating the fall damage, like an actual player.
- Parry: Alarm has a 50% chance to parry attacks.
- Dodge: If the attack is not parried, Alarm also has a 50% chance to dodge attacks. He will jump to the side.
- Sprint Jump: Alarm will sprint and jump towards his target, meaning he moves faster, just like a normal player would.
Future Plans:
Additions:
- Re-add some more Dragionn's Stuff mobs.
- Add some other new mobs.
- More visual effects.
- Add new moves to every mob. (especially Flashfur)
- Allow Alarm to eat golden apples to regenerate health.
Enhancements/General Fixes:
- Better visual effects.
- Rewrite Alarm's moves.
- Fix Metapotent Flashfur erasing himself. fixed in the upcoming version, 0.1.6
- Fix other bugs. (the mod will probably always have at least a few bugs)
Bypass Fixes:
- Give Metapotent Flashfur true immunity to erasure, and make sure he is one of the strongest mobs.
- Make damage caps, i-frames, and damage resistance, immune to
getHealth
code injection (from mobs like UOM).
Credits
Music
- Courage by Hot_Dope from Pixabay.
- Frantic Fast Forward by Nicholas Panek from Pixabay.
- Aggressive Metal Trailer (Dragon Heart) by AlexGrohl from Pixabay.
- Battle of the Dragons from Pixabay.
Sounds
- Sinus Bomb Sound Effect by Jurij from Pixabay.
- Boom Geomorphism Sound Effect by SUBMORITY from Pixabay.
- Deep Hit Sound Effect by Gregor Quendel from Pixabay.
- Sword Sound 2 Sound Effect from Pixabay.
- Slash1 Sound Effect from Pixabay.
- Warp Speed Sound Effect from Pixabay.
- FX - Fast Cinematic Downer Sound Effect by Gavin Mogensen from Pixabay
- Aggressive Rise Hit 2 Sound Effect by Jurij from Pixabay
- ASCENT Braam - Energy Beam (D) | Cinematic Trailer Sound Effect by Viral Audio from Pixabay
- HIT LOW Gravity Absorber | Cinematic Trailer Sound Effect by SUBMORITY from Pixabay
Other
- Ideas for some powers from the Superpower Wiki.
- Title made with the Minecraft Title Generator plugin for Blockbench.
- Alarm sword parry and Meta-Beam inspired by the old version of the Ruler of the End mod. (I somehow forgot to add this until now)
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