Changes
- Support Sodium 0.5.x (Fixes people crashing when using that version)
Changes:
- Fix wall hanging signs crashing the game
Changes:
useModelShape
is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.BakedOpacity
now hassetCullingShape
&canSetCullingShape
- Thanks @HhiPyrene for the updated Simplified translation changes
Fixes:
Changes:
useModelShape
is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.BakedOpacity
now hassetCullingShape
&canSetCullingShape
- Thanks @HhiPyrene for the updated Simplified translation changes
Fixes:
I will no longer be supporting 1.18, so either someone needs to make a PR, or you all wait a couple months when im done the multi-version merge.
Changes:
useModelShape
is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.BakedOpacity
now hassetCullingShape
&canSetCullingShape
- Thanks @HhiPyrene for the updated Simplified translation changes
Fixes:
Changes:
- New option to cull rain/snow!
- Updated Traditional Chinese translations. Thanks to @notlin4
Changes:
- Ability to change block culling shapes through resource packs!
- Updated Simplified Chinese translations. Thanks to @7777777-4547
- Updated Turkish translations. Thanks to @EuropaYou
API Changes:
- New method
getCullingShape
inBakedOpacity
- New
CullShapeElement
class used for json culling shapes - New
ExtendedUnbakedModel
class used for culling shape logic against unbaked models
Fixes:
- #133
extended-clouds
mod crashes if cloud culling option is enabled.
Changes:
- Large optimizations to cache (faster culling)
- Multipart & Weighted models now cache per side, allowing tons more blocks to cull
- Shulkerboxes cull on the bottom face
- Tons of edge-cases culled without performance loss, such as: Pressure plates should cull the tops of fences and walls
Fixes:
- Some textures not culling due to translucency even when covered by other textures
- Some faces without
cullface
where being culled - #124 Leaves and powered snow sometimes culled incorrectly
- #127 Some blocks without collision where still not culling correctly
API Changes:
MoreBlockCulling
&MoreStateCulling
now have ashouldAttemptToCull
which accepts directionMoreStateCulling
now also hascanCull
Changes:
- Now culling blocks without collision, allowing for even more blocks to be optimized.
- Temporarily removed shulkerbox culling
Changes:
- Now culling blocks without collision, allowing for even more blocks to be optimized.
- Temporarily removed shulkerbox culling
Fix:
#118 Sign culling crashes the client - Pose stack not empty crash
Problem does not exist in 1.19.3+
Changes:
Leave Culling option name changed: Depth
-> Gap
New Features:
Depth
Leave Culling
Random
Leave Culling (gives a more natural feel)
CullLessLeaves is officially incompatible