Hello again, now I've fixed the fog-overlay-color issue for real. You can now play on 2 Chunks render distance and the overlay doesn't loose color.
You know about the usual stuff: If you want to help out, tell me about issues on GitHub or on Discord, if you do, you rock and are awesome!
I really hope this is the last time I need to change fog settings
Hi!
In this Lighty release, I've fixed a bug where the overlay would loose all of its color when the render distance is low enough. (#47)
Thanks to everybody reporting the issue on GitHub and on my Discord Server! You are the best!
If you find an issue and want to help me out, just open a GitHub Issue or tell me on Discord!
Have fun!
Here we are again with a new Lighty release, with some new features!
- Configurable Overlay Brightness, fixing the overlay being way to bright when using shaders (#46)
- Hiding non-spawnable places from the Overlay (disabling the green parts, while still showing red and orange) (#41)
As well as some bugfixes:
- Fixed Fog issues
- Fixed Overlay/Render Distance issues (#33)
As always, if you come across any issues, feel free to open a GitHub Issue or tell me on my Discord. Many thanks to everybody filing issues, you are the best!
Have fun!
This release brings Lighty v2.0.9 to the latest Minecraft snapshot, 23w32a.
If you come across any issues, feel free to open a GitHub Issue or tell me on my Discord.
Have fun!
Note: publishing action failed, uploaded jar manually. Scanned against Fractureiser.
In this Lighty release:
- v2.0.7 introduced performance issues most notable when using render-distance wide light overlay, which got fixed in this release.
If you come across any issues, feel free to open a GitHub Issue or tell me on my Discord.
On another note: Lighty surpassed 10k Downloads on Modrinth! Thank you all!
Have fun!
In this Lighty release:
- Fixing logspam (should have looked at the logs while testing last release, upsi)
If you come across any issues, feel free to open a GitHub Issue or tell me on my Discord.
Have fun!
In this Lighty release:
- Fixing a bug with immediatelyfast 1.1.25, many thanks to MMuton on Discord for reporting! (apparently uploading empty vertexbuffers isn't really smart, who would have thunk)
If you come across any issues, feel free to open a GitHub Issue or tell me on my Discord.
Have fun! (and check out immediatelyfast, it is a cool mod and should work with Lighty now!)
NOTE: Has logspam, do not use. Use v2.0.8 instead
In this Lighty release:
- Fixing a bug with immediatelyfast 1.1.25, many thanks to MMuton on Discord for reporting! (apparently uploading empty vertexbuffers isn't really smart, who would have thunk)
If you come across any issues, feel free to open a GitHub Issue or tell me on my Discord.
Have fun! (and check out immediatelyfast, it is a cool mod and should work with Lighty now!)
NOTE: Has logspam, do not use. Use v2.0.8 instead
In this Lighty release:
- Some general refactoring
- Fixing a potential memory leak
If you come across any issues, feel free to open a GitHub Issue or tell me on my Discord.
Have fun!
In this Lighty release:
- Cross Mode now works more like the other Modes (and like you'd expect it to work)
- Fixed Light Overlay not updating when placing/destroying blocks that don't cause light updates (glass for example)
- Fixed overlay disappearing to early on chunk borders (frustum check)
- Some code refactoring
If you come across any issues, feel free to open a GitHub Issue or tell me on my Discord.
Have fun!
In this Lighty release:
- Fix #27 (Mod Incompatibility with Visual Overhaul)
- Improved performance on low overlay distances (less stuttering while crossing chunk borders)
If you come across any issues, feel free to open a GitHub Issue or tell me on my Discord.
Have fun!