- Changed the Mixins back into Forge event now for better control.
- Updated Kobold Targeting.
- Kobolds will no longer avoid Creepers.
- Retired Kobold Iron Tools ; they are now replaced with normal iron tools or removed from the trading loot pool.
- Improved code related to using sounds within the mod.
- Finished cleaning up the mod, removing the very last of the generated procedures with my own work.
- Updated Skelebold model to allow support for a future update to the Witherbold mod.
- Updated the Mods.toml file finally to have a link to the discord and to credit the artists instead of MCreator stuff.
- Updated the mod directory from "net.mcreator." to "net.salju."
- Cleaned up unused elements from the base KoboldsMod file.
- Updated the "Queued Work" function in the base KoboldsMod file.
- Finished updating every piece of generated entity procedures into pure code made by me.
- Fixed a bug where kobolds can get stuck with a permanent off-hand item, such as an emerald.
- Kobolds will now keep armor, drop their old weapon, and use the axe you gave them when changing into a Kobold Warrior.
- You can now give items to kobolds from your off-hand but petting them now requires both hands to be empty.
- The breed item is now a tag instead, to allow the ability to config it to any item you want.
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Removed Config.
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-The three config settings related to entities can be manually turned off still by removing them from the mod file's main Mixin list.
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-Amethyst Shard is the breeding item now on.
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Fixed Kobblestone Music Disc not having Allay Dance Ticks.
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Converted even more MCreator procedures into handwritten code made by me.
- Improved code by replacing MCreator generated procedures with my own code.
- A lot of minor client side fixes to the Kobold Models.
- Improved code by removing some MCreator in favor of my own work in some areas.
- Moved Kobold Goals from their own separated files into the main AbstractKoboldEntity file, similar to how some custom goals are done in vanilla.
- Added missing config setting to allow villagers avoid kobolds back.
- Zombies Attack Kobolds, Illagers Attack Kobolds, and Villagers Avoid Kobolds are now handled in mixins.
- Clean up unnecessary model code.
- Fixed up all the kobold models overall.
- Fixed armor related bugs.
- The hat is now it's own thing in the model instead of being part of the head.
- The Rascal can now pick up armor and swords.
- Kobold Rascal will now only have a small chance of awarding the player with a bundle.
- Kobold Model is now a HumanoidModel instead of an EntityModel.
- Kobolds can now have their worn armor rendered.
- Fixed all Kobold Potions not being consumed properly.
- Clean up some more code from the potions and buffed a few.
- Updated all Kobold Dens to have more up to date Kobolds.
- Fixed kobold den related issues such as missing entities or enchanters being saved with CanPickUpItems set to false.
- Fixed a visual bug where all kobolds were linked, causing their body to 'swing' when any of them are trading.
- Kobold Enchanters can now pick up and wear armor.
- Fixed Kobolds not picking up shields.
- Kobolds can now pick up emeralds as a way to trade.
- Fixed Pirate Kobolds sometimes spawning with both a primary weapon and a trident.
- Fixed Kobolds picking up items when it isn't necessary and limit the items which they will pick up off the ground.
- Kobolds with no weapons at all will be given a crossbow by default (if they have AI enabled).
- Attempted to fix an issue where Kobold Pirates spawned within a Pirate Den can sometimes have both a trident and a sword (or crossbow).
- Code Cleanup.
- Updated old code for potions.
- Fixed issue with Kobold Skull Block working underground when it is suppose to have LOS to the sky.
- Fixed issue with NoAI kobolds still performing basic kobold tasks, such as using healing potions (can still trade with them though).
- The Kobold Captain is no longer looking for treasure (his trading action was becoming way too buggy recently, am looking into a new option for him).
- Clean up unnecessary tags and code.
- Updated base code.
- Fixed Banners in the Mountain Den, Pirate Den, and Zombold Dungeons.
- Updated the Mountain Den with a partial new look.
- Kobolds will no longer attack the player if the difficulty is set to Peaceful.