What's new in Keepers of the Stones II version 1.0.0.37?
- Added new element - music
- Added freaking parsnip
- Added soup from freaking parsnip
- Updated the model and texture of the Energium Golem
- Updated energium blocks textures
- Updated energium armor texture
- [API] Colorful Powers API has been updated to version 13
What's new in Keepers of the Stones II version 1.0.0.36?
- Depleted Energium ingot, Energium ingot, Amplifer drop, and Copyrium ingot can now be used as material for armor trims
- Updated textures related to energium
- Added configuration file
- Removed dependency on Mino's Particle Presets mod
- [API] Colorful Powers API has been updated to version 12
- [Bugfix] Fixed invalid cpapi version on 1.20.1
- [Bugfix] Fixed a bug where items without protection points disappeared when the stone or battery was activated
- [Bugfix] Fixed a bug where animation was played by pressing the detransformation key without an active master effect
What's new in Keepers of the Stones II version 1.0.0.35?
- Added new cursed stone blocks
- The radius of interaction between storages has been reduced
- Changed the sound of using time element abilities
- Сursed pillar texture has been updated
- Raw copyrium block texture updated
- [Bugfix] Fixed a bug that caused the structure not to be generated
- [Bugfix] Fixed a crash that caused old worlds to fail to load (Removed legacy core)
- [Bugfix] Fixed a crash on version 1.20.6
What's new in Keepers of the Stones II version 1.0.0.34?
- Added new element - mercury
- Improved poison and rain bows, now their range depends on the time of use (like vanilla bows)
- Stopping time now stops the player completely
- Reduced battery charging time to 30 seconds instead of 5 minutes
- Added a new required mod - Pehkui
- [API] Colorful Powers API has been updated to version 11
- [Bugfix] Fixed a bug where some recipes could not be unlocked
- [Bugfix] Fixed a bug that caused the ‘End of Tyranny’ achievement to not have an icon
- [Bugfix] Fixed a bug that caused the slots in the battery charger to be blocked
- [Bugfix] Fixed a bug in the atomic rocket model that caused the rocket to be pointed in the wrong direction
What's new in Keepers of the Stones II version 1.0.0.33?
- [Bugfix] Fixed crush on FG 1.20.1
- [Bugfix] Some fixes related with deepslate ores types
- [Bugfix] Fixed a bug where when using an ability with an active power lock effect, the ability became activated after the end of the effect
What's new in Keepers of the Stones II version 1.0.0.32?
- Added deepslate versions of ores
- Updated textures for cursed and energium vaults
- [API] Colorful Powers API has been updated to version 10
- [Bugfix] Incorrect vaults sides have been fixed
What's new in Keepers of the Stones II version 1.0.0.31?
- Content from Energium Extra mod has been moved to Keepers of the Stones II
- Updated the mechanics of the technobarrier
- The Sand Master's burial ability has been changed
- Slightly increased repulsion by the air flow
- [API] Colorful Powers API has been updated to version 9
- [API] Added support for custom boosters for stones
- [API] Added garter for client side activation stone for add-ons
- [Bugfix] Fixed a crash caused by using abilities on projectiles
- [Bugfix] Fixed a bug that caused the energium core to not drop out of the golem
- [Bugfix] Fixed a bug where the player could use abilities in spectator mode
- [Bugfix] Fixed a bug that caused the first air ability to not push players away
- [Bugfix] Fixed a bug that caused the third earth ability to not work
- [Bugfix] Fixed a bug that caused sand to be duplicated when using the burial ability on a sand master
- [Bugfix] Fixed a bug that caused the black hole to attract all entities including projectiles, etc.
What's new in Keepers of the Stones II version 1.0.0.30?
- Full migration to NeoForge 1.20.4
- Added the ability to switch from Keepers of the Stones to Keepers of the Stones II (Some items may disappear during the transition)
- Player animations returned when activating and deactivating stones
- PlayerAnimator mod is again required for the mod to work
- One key now opens one vault
- The number of keys after defeating bosses is now equal to the number of vaults in the structures
- [Bugfix] Fixed a bug that caused the mod's game rules to not work
What's new in Keepers of the Stones II version 1.0.0.29?
- Added new music disc - Ancient Mood
- Added new game rules - limit on the number of stones and limit on getting stones for one player
- The generation of the cursed forest biome has been temporarily removed, as the location is not in use and needs to be improved
- The batteries have been moved to a separate creative mode tab
- Added sounds when charging the battery in the battery charger
- Added sounds for the elemental power generator from the beacon
- Cursed and energy vaults are no longer restored after taking loot from them
- Some textures have been updated
- Added missing craft for raw copyrium
- Changed the crafting of the cursed lantern and cursed lamp
- [Bugfix] Fixed the id and name of the music disc
- [Bugfix] Fixed a bug where the earthquake ability could destroy items