- port to 1.20
- get rid of a mixin warning
compatibility with Friends&Foes' Glare
Pets are now slightly less independent and more loyal as they will try to not stray too far from home.
"Home" is where your pet was last set independent (pets from before this update will use their current position).
To set a new home, simply shift interact your pet twice or whistle + unwhistle.
"Home" has a large radius of about 128 blocks; pets should not stray much further out than this (in comparison: whistle range is 96 blocks).
pets received a stern talking (followed by pets and treats) to not butt-scoot around anymore when their owner is gone
- update to 1.19.3
- fix double bound key not working in all instances (different behavior when running vanilla vs running Amecs)
- fix double bound key not working in all instances (different behavior when running vanilla vs running Amecs)
In Vanilla, pets sit down when their owner logs out.
With this update, pets now will keep roaming around even if their owner is missing!
They will however still sit down if they are currently following you, to prevent them getting lost on your travels.
Whistle range has been increased from 64 to 96 blocks (6 chunks) in each direction, making it much easier to find that cat getting snacks from the neighbors.
A server-side issue of some player configs failing to deserialize has been fixed.
This milestone release reimplements the pet's independence by completely stopping the "follow owner" AI behavior - this e.g. fixes your pets menancingly staring at you from a long distance.
It also changes/fixes the vanilla AI behavior of tamed pets that caused e.g. wolves (but not cats) to stop wandering around if no player was nearby.
Your pets will now do their own thing even if you are not around!
This milestone release reimplements the pet's independence by completely stopping the "follow owner" AI behavior - this e.g. fixes your pets menancingly staring at you from a long distance.
It also changes/fixes the vanilla AI behavior of tamed pets that caused e.g. wolves (but not cats) to stop wandering around if no player was nearby.
Your pets will now do their own thing even if you are not around!
0.9.1
Updated Korean translation by gyular!
0.9.0
Added whistle and unwhistle keybinds with some neat sound effects too!
Both keybinds can be bound to the same key to allow switching between the two (so it'll go whistle → unwhistle → whistle etc).
Added Korean translation thanks to gyular!
(I badly translated the newly added entries myself, sorry in advance!)
Added whistle and unwhistle keybinds with some neat sound effects too!
Both keybinds can be bound to the same key to allow switching between the two (so it'll go whistle → unwhistle → whistle etc).
Added Korean translation thanks to gyular!
(I badly translated the newly added entries myself, sorry in advance!)
update to Minecraft 1.19 (not backwards compatible this time)
0.8.1
Fix server crash due to loading GUI code
0.8.0
This update adds two mod compatibility options:
- Blocklist
Allows to disable IndyPets for certain pets, reenabling vanilla's follow+teleport behavior and disabling IndyPets' sneak-interact.
Defaults to the snails from Lovely Snails (because they never follow and IndyPets would block the sneak-interaction) and all mounts from Mythic Mounts (because they can't follow with the default config and some have sneak-interactions too).
- Interact only while holding an item
Can be set to any item like a stick, bone or air (to require an empty hand). Can be left empty to ignore the held item (default).
This is useful to be able to interact with certain modded pets, e.g. the Capybara which uses sneak-interact while holding a stick to switch between sitting and standing.
Both features work on a per-player basis on servers thanks to client → server config synchronization. For "vanilla" clients (clients without IndyPets), the server gets to decide.