- Fixes DANGERFullServerKill being on by default
- Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.
- Fixes DANGERFullServerKill being on by default
- Fixes DANGERFullServerKill being on by default
- Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.
- Added shouldDieOnTimeout config, which allows the incap timer to be a recovery timer.
- Adds in the ReviveCheckEvent event.
- This allows mods to inject their own checks to see if players are allowed to revive each other without needing to use mixins or something.
- Adds in the IncapacitatedRevivalCallback event.
- This allows mods to inject their own checks to see if players are allowed to revive each other without needing to use mixins or something.
- Fixes potential crashes when configs are not filled out completely by filling in the default value internally, and providing a warning in the log about doing so.
- Adds in a config to disable all damage attributed to an incapacitated player, default off
- Adds in a config to disable players from using elytras while incapacitated, default off
- Fixes cases where armor is damaged when using /incap die. Also makes incapacitated's bleed out much less prone to issues.
- Backports changes up to 1.21.1-1.8.2. Refer to change logs for prior versions.
- Fixes the issue where potion effects other than glowing set by incapacitation were not healed when reviving yourself.
- Fixes the properties config file being generated with every possible config option, instead of the one it handles
- Fixes the issue where potion effects other than glowing set by incapacitation were not healed when reviving yourself.
- Removes the login tutorial chat message
- Adds in an action bar message to any players who are near an incapacitated player, and able to revive them