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Fungal Infection:Spore

Fungal Infection:Spore

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

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All versionsFungal Infection:Spore 2.0.8

Fungal Infection:Spore 2.0.8

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Changelog

Changes: -Hypers evolved will now despawn naturally if the proto world modifier is active. -Organoids have their own mobcap now so they don't interfere with the numbers of the infected. -Changed the "logic" for evolved , and hyper evolved evolved when signals are received by the proto hiveming. -Calamities will now spawn with adaptations if the proto world modifier is active. -Hypers will no longer drop the blocks they break. -Reworked the daytime spawn option(again). -The CDU will now require ice canisters to function. News: items: -Circuit board. -Ice canister. blocks: -Zoaholic. Variants/Adaptations: -Wartorn Sieger. -Overclocked Hindenburg. Mobs: -Gastgaber(error(could not identify creature type)).

Files

spore_1.19.2_2.0.8.jar(9.22 MiB) Primary
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Metadata

Release channel

Release

Version number

2.0.8

Loaders

Forge

Game versions

1.19–1.19.2

Downloads

85

Publication date

July 17, 2024 at 8:00 AM

Publisher

Harbinger

Harbinger

Owner

Version ID

Modrinth is open source.

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