News: Mechanics: -When naturally spawned experiment tier mobs will be in a sort of stasis -A new crafting system for the womb , full details on the wiki , basically depending on what it eats calamities can unlock new custom attributes. -The BCU now supports storing loot tables. -A new infected despawning system has been introduced to keep up the performence. -Infected now do not spawn on servers if there are no online players. Lang: -Added Spanish translation
Blocks: -Cabinet -Laboratory Bed Items: -Documents(WIP) -Spike -Reaver -PCI -Infected Halberd -Infected Cleaver -Infected Chakram -Infected Shield
Mobs: -Biobloob(Experiment) -Protector(Evolved) -Inebriater(Evolved) -Saugling(Experiment)
Variants: Propagator Vigil Smasher Slasher
Sound effects: -cdu ambients and fueling -scanning mobs , scanning items or failing a scan. -Syringes collecting blood or injecting it. -Sound for the abilities of weapons. -Sounds for all infected types and their evolutins. -Hurt sounds for specific types like organoids , evolved ... etc.
-Config additions: Most wanted: -An option for the proto hiveminds to be moved on the surface when they form. -An option to dissable the damage cap of evolved and hypers on hardcore difficulty. -A blacklist biome option.
Changes: The amount of ore required for a howitzer to adapt went from 35 -> 60 The proto now spawns with 100 inner biomass instead of 0 The following items have been reworked , both texture and mechanics wise: -Infected Greatsword -Infected Armads -Infected Spear -Infected Knife -Infected Mace -Infected Maul -Infected Combat Shovel -Infected Combat Pickaxe -Infected Sickle -Infected Scythe -Infected Rapier -Infected Greatbow -Infected Crossbow -Infected Saber
Improved the texture and models for the reagents and armors.
-Buffed the ranged of the scanner to 32 -Scanner can now write the scanned information withing a book if its in the offhand. -You can now remove mutations of weapons and armors using a syringe.
-overall most rendering systems have been revamped for much better performance and modability as well as major performance boosts to the general mod. -countless bug fixes to entities , mechanics and items alike.
Fixes: -The incubator throwing its items out. -Some bugs in the scampers movement.
Fixes: -Organoids Spawning at 0,0,0 -The skull soup block model being corrupted(1.19.2). -The military camp structure bugging the game(1.19.2) it has been renamed to camp.
Changes: -for each piece of armor that has the charred mutation ur victims will be set on fire for 2 seconds on hit. -Changed the recipe for dense muscle plates. -Changed the texture for dense muscle plates. -Added multiple texture variants for the glowing mycelium , rotten branch. -The rotten sapling will now slowly decay until its just a bunch of scrubs on the ground. -Mob hallucinations are now more one person oriented so only the affected individual and not another person with madness can see them. -Starting at madness level 2 basic infected mobs which are far away will look like their noninfected counterparts. -Starting at madness level 5 the hallucinations will also give blindness. -Removed the Claw spawnegg -Reduced the Hp of the Phayres from 50 -> 35. -Improved the movement mechanics of the jagdhound -Changed the model of the Sieger -Changed the model of the volatile -Changed the model of the reconstructed mind. -Added a glowing pulsating layer to the volatile and the Hexenmeister. -Removed the days before spawn config..(tried to fix it soo many times ,I just despair) -The Zoaholic now has INFINITE range. -The Stinger projectile shot by the Phayres variant now applies mycelium infection as well. -When a Proto dies it will call all of the calamities in its range at its place. -Updated the name list for the infected adventurers -Added the volatile and Axtwerfer to the max vigil raid list. -Linked Infected can now open doors.
News: Items: -Forgotten record. -Forsaken record. -Organoid membrane. -Biomass bacon. -Organoid soup. -Fungal sauce. -Frozen decayed biomass. -Meaty Icecream. -Tendon Gum. -Skull Soup. -Decayed Limbs. -Decayed Torso. -Stuffed Torso. -Cooked Torso. -Heart Pie. -Slice of a Heart Pie.
Structures: -Asylum(hospital variant) -Celltower -Cell -Lodge -Mass Grave -Military Camp -Prison
AI: The proto now utilizes a basic neural network for choosing what organoids to spawn. The proto will now despawn infected within its area to gain biomass for building its walls or creating organoids. Mobs: Axtwerfer(Hyper).
NukeEntity(Utility).
Adaptations: Howitzer(Elephants Foot).
Mechanics: Added a tutorial inventory for the incubator , zoaholic , cdu. Now the recipes for the surgery table can be displayed when clicking the paper without jei being installed.
Achievements: -Scanning an organoid membrane.
-Added advancements for all the mobs.
Commands: -A command for despawning all spore mobs. Config: -Added drops for the Womb, Delusioner and Verwa
Fixes: -Fixed the new pulsating glowing layer of the howitzer breaking shaders. -Fixed the new achievement handler for the item descriptions breaking on the server side.
Changes: Reduced the search range of the infected construct from 32 to 16. The bile sacks of the howitzer now pulsate instead of perpentually glowing. Now the chance for a specter to spawn out of a linked wondering trader is 100%. Tendrils will now longer reach for BCUs. The inner storage of the BCU has been increased and the GUI has been changed. Now the descriptions of spore items work via a new advancement system instead of the previous tag one. Improved the textures for the laboratory blocks. The proto will also spread infection every 5 mins or so in a radious 2 times bigger than the one of a max mound. The CDU will now clean every 5 seconds instead of 3 and with a higher degree. Fixes: Fixed multiple crafting bugs. Additional small performance inprovements Having the Phayres get bugged out by a random stroll goal.
News: -Added Italian translation -Several new advancements with many more to come.
Fixes: Fixed a bug that would result in the Injection recipe type to not sinc with the server.
Changes: You can now find syringes or compound plates in equipment chests within structures. Fixes: Some typos in the translations Fixed a bug that would cause the game to crash from xp drops.
News: Items: Syringe Syringes with blood samples for all the mutation types for armor and weapons.
Removed John Fungal...?
Changes: Spitters cannot see entities that are in water. Removed the Stunt effect. The proto will be more careful for where it spawns wombs Organoids will need atleast 3 blocks with hardness less than 4 under them to spawn Increased the range of the scanner. Changed the model of the womb. The base biomass value an infected gives to a womb is now 10 -> 5. Now the biomass an infected gives to the womb its doubled if the infected is evolved and quadruppled if the infected is a hyper.
The droplist for the infected villager , pillager, evoker , vindicator , husk and all of its evolutions.
Fixes: Fixed the functionality of the Infected Claw not being updated(1.19.2 bug)
News: Mobs: Nuckelave(Evolved) Hexenmeister(Hyper) Hexenmeister Claw(Utility)
Items: Hardening agent Refining agent Integrating agent Mutation Syringe
Fried Wing Membrane Surviver's Feast
Blocks: Crusted Bile Surgery Table
Variants: Hazardous Brauerei Villager and Drowned variants for the Scamper.
Mechanics: Infected can heal in bile. The crafting system has been reworked , now infected weapons and armor require a surgery table to be crafted. Weapons now can be enhanced within the surgery table using agents , this can also lead to weapons having mutations. Current weapon mutations "Vampiric , Toxic , Rotten ,Bezerk and Calcified",check the wiki for more info on their capabilities. Current armor mutations "Reinforced , Skeletal , Drowned and Charred",check the wiki for more info on their capabilities.
Removed John Fungal...?
Changes: The Tumoroid Nuke of the Hindenburg will also leave fire around if the Hindenburg is overclocked. The Tumoroid Nuke has a chance to be a "bunker buster" will less blast but deeper impact on the Y level. The Hindenburg's air movement have been slightly tweaked. The damage cap that is available for evolved and hyper on hard mode will now be calculated as 1/3 of the hp of the mob. Now the proto will check the hardness of the block its target is on if its above 3 it won't summon organoids. Reduced the average durability of spore weapons. Lowered the amount of body parts one can find in an organ chest. You can now find gas masks or scanners in armor chests.
Fixes: The Phayres being a lag machine. The Infected drowned pathfinding being buggy. The proto world modifier being buggy at times on servers. Reconstructed minds being broken by flowing water.
News: Config: New config options for the tendrils. New config options for the CDU. New config options for explosions. Mobs: Infested Construct(anomaly) Nepalm Griefer(variant) Ogre(hyper) Bloater(evolved) Scavenger(evolved)
Items: Sicken Tumor Calcified Tumor Bile Tumor Frozen Tumor Scanner
Costumes: Christmas Hat for the Proto Hivemind.
Mechanics: New spore raid mechanic when setting a brain remnant on fire. Right clicking on a vigil will give their summoner the glowing effect New despawn mechanic for organoids to prevent overcrowding Now a sound effect will play when a evolved becomes a hyper no all nearby players. Added a global sound event for when a calamity is being created. Added a global sound event for when a calamity is being redirected.
Removed John Fungal...?