Forestry 2.1.4
- Fix Gourd and Mushroom farms not taking inputs (#141)
- Add the automatic Gourd farm back to Forestry
- Fix crash when KubeJS is not present (#149)
- Fix tree leaves not decaying when harvested in an Arboretum/Tree farm
- Fix /forestry bee modify setting the stack size to zero and always saying "modified genome of bee" instead of "tree" or "butterfly"
Forestry 2.1.3
- Fixed crash in large modpacks about ITextureManager not being initialized.
Forestry 2.1.2
- Fix crash with Diagonal Fences mod (#145)
- Fix integer alleles always being recessive (#146)
- Fixed Naturalist chests not closing when KubeJS is installed (#148)
- Relax the version requirement on Forge to allow launching Forestry with NeoForge, no guarantees of stability (#147)
- Fix Engine chaining not working
- Electron tube tooltips are now always shown
- Fix several missing chromosome translations that went missing in 2.1.1
Forestry 2.1.1
- Fix IIndividualHandlerItem methods returning individuals for empty stacks that were decremented
- Added method in IAlleleManager to get IChromosome instances by registry name
- Fix butterfly humidity tolerance having the same range as temperature tolerance
- Chromosomes now have translation keys and display names
- Fixed saplings not growing (#142)
- Allow overriding Hive generation chances in IForestryPlugin and KubeJS
- Add partial KubeJS support for bees, documentation coming soon on ReadTheDocs
Forestry 2.1.0
- Fixed typo that cut off black order on the right side of the Portable Analyzer GUI
- Add IActivityType bee chromosome for more complex sleep patterns (#97)
- Add missing recipes for Stripped Wood, Fireproof Wood, and Fireproof Stripped Wood
Forestry 1.0.16
- Fix crash with multiblocks (#139)
Forestry 2.0.4
- Fixed locked slots not displaying properly in the Escritoire
- Fixed incorrect species count in Naturalist chest (#136)
- Fix serverside crash with Merry bees (#137)
- Fix missing textures for Snowing effect particles (#120)
- Fix Escritoire bounding box having a solid top (#119)
Forestry 1.0.15
- Fix inconsistent ordering of life stages in API
- Fix Snowing effect particles and server crash
Forestry 2.0.3
- Fixed AbstractMethodError with farm and alveary (#131, #132)
Forestry 2.0.2
- Fixed error when joining server (#130)
Forestry 2.0.1
- Fixed crash with Alveary controller (#129)
Forestry 2.0.0
- Ported to Forge 1.20.1.
- Reorganized creative tabs.
- Renamed Forestry's Cherry species to Hill Cherry.
- Added Vanilla's Cherry trees to Forestry under the Cherry Blossom species.
- Fixed non-default height allele being ignored by saplings.
- Fixed rainmaker JEI recipe category icon being a rain tank instead of a rainmaker.
- Updated Ebony log texture.
- Updated Savanna hive texture.
- Removed the unused Wax Cast item that used to be for making Stained Glass.
- A bunch of other things!
- Fix backpack duplication glitch
- Fix carpenter duplication glitch
- Fix erroneous letter UID NBT and comparison
- Enable cocoa replanting
- Add hive damage piercing armor config
- Fix bio generator exploding IC2 machines
- Fix very large farm layout in Almanac
- Fix bugged particles for landing and running on TESR blocks like engines
- Added config option to change/disable butterfly lifespan
^ all this thanks to ACGaming
Ex Deorum 1.0.14
- Add Falkory's textures (#33)
- Allow Cocoa plantations to automatically replant, thanks to ACGaming
- Fix erroneous letter NBT, thanks to ACGaming
Smooth fix for engine animation
Fix stairs lighting bug Closes #2695 Closes #2580 Closes #2321
Fix door sounds
Fix caterpillars being unable to spawn cocoons Closes #2717
Ex Deorum 1.0.13
- Fixed climate display in Alveary when Fan/Heater/Hygroregulator were used (#99)
- Changed Apiarist villager to use Escritoire as workstation instead of Apiary (#98)
Ex Deorum 1.0.12
- Fixed crash when inserting fuels into Biogas engine (#105)
- Fix Wood Pile recipe conflict with 1.13 Wood recipes (#104)
- Rename "Wood Pile" to "Log Pile"
Ex Deorum 1.0.11
- Fixed world generation crash with fruit pods (#102)
- Fixed incorrect translation of ru_ru.json (#101)
- Add additional constructor to GuiForestryTitled that accepts ResourceLocation
- Fix Alvearies and Multifarms not dropping their inventories when destroyed (#100)
- Add ISpectacleBlock API so that addon mods can have their blocks highlighted by players wearing spectacles
Ex Deorum 1.0.10
- Fixed Grafter for Forestry trees (#95)
- Fixed ru_ru, thanks to Quarkrus (#93)
- Fixed non-default Girths not working with genetically modified saplings (#96)
- Fix analyzer display for Haploid drones, thanks to EnderiumSmith (#94)
- Implement weakly inherxited chromosomes for temperature & humidity tolerances and other traits, thanks to EnderiumSmith (#94)
- Fix hive generation, thanks to EnderiumSmith (#94)
- Fix Mycophilic effect replacing Tall grass instead of Grass Blocks
Forestry 1.0.9
- Added API for using custom bee species textures. (#30)
- Add Analyzer widget to the Alveary GUI (#66)
- Fixes hives at Taiga villages ignoring the climate
- Fixes inaccurate climate information in GUIs after leaving/rejoining the server/dimension (#73)
- Fixes apiaries not reacting to changes in climate as a result of the biome changing
- Make wild hives extensible by addon mods
- Fix fruits not dropping from tree leaves on decay (#61)
- Fix leaves with non-default genomes not dropping any saplings (#83)
- Fix pod fruits not dropping when their supporting trunk is destroyed
- Fix Alveary Hygroregulator corrupting Alveary inventories (#91)