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Forcemaster (More RPG Classes)

Forcemaster (More RPG Classes)

Grab a Knuckle, master the force and martial art. Spell Engine Add-On

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Equipment
Magic
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forcemaster-class-mod-2.4.11-1.21

by Fichte on Aug 1, 2025
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2.4.11 - 1.21.1

  • Fix Crash with newest AzureLib Version Crash when rendering tier 5 armors #6
  • License -> ARR
  • Update fabric.mod.json
  • Add Datagen
  • Internal Technical Changes -> Stonehand
  • Now is a Stash Effect and the Stun via melee impacts is handled with a custom impact
  • Stonehand Stun is only possible if you use a Fist-Weapon (Compat via Tag: forcemaster_rpg:fist_weapons)

forcemaster-class-mod-2.4.10-1.21

by Fichte on Jul 27, 2025
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2.4.10 - 1.21.1

  • New Armor Set (T5) Billporon is available with passive modifiers
  • The Armor gets enabled when Armory (RPG-Series) is installed
  • You can also enable Billporon without Armory with the tweaksconfig -> ignore_items_required_mods
  • Added all Forcemaster Armor to magical armor type (Spell Engine related)

forcemaster-class-mod-2.4.9-1.21

by Fichte on Jul 26, 2025
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2.4.9 - 1.21.1

  • KnockUp Impact does not work on #c:bosses

forcemaster-class-mod-2.4.8-1.21

by Fichte on Jul 25, 2025
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2.4.8 - 1.21.1

  • Update to MRPGLib 2.3.0
  • Use new Knock Custom Impact Type from MRPGLib
  • Nerf Arcane Fuse Effect

forcemaster-class-mod-1.2.2-1.20.1

by Fichte on Jul 24, 2025
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1.2.2 - 1.20.1

  • Update Armor Textures and Inventory Item Assets
  • Nerf Arcane Overflow Effect
  • Reset Effects Config -> v3
  • Fixed Wrong Armor Bonus Effects
  • Reset Item Config -> v7

forcemaster-class-mod-2.4.7-1.21

by Fichte on Jul 23, 2025
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2.4.7 - 1.21.1

Visual Enhancements

  • Update Inventory Textures
  • Update Armor Model Assets

Internal Changes

  • Spell Engine 1.7
  • Rebalance some Spells, mostly buffed them
  • fix Light of Baraqijal Status Effect not decreasing Attack Power

forcemaster-class-mod-2.4.6-1.21

by Fichte on Jun 7, 2025
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2.4.6 - 1.21.1

  • Fix Ruby Knuckle Missing Armor Stat #5

forcemaster-class-mod-2.4.5-1.21

by Fichte on May 16, 2025
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2.4.5 - 1.21.1

  • Update for newest Spell Engine API
  • Buff Asal Spell Range and Area
  • tweaked some cooldowns and effect durations

forcemaster-class-mod-2.4.4-1.21

by Fichte on May 6, 2025
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2.4.4 - 1.21.1

  • add armor meta type tags

forcemaster-class-mod-2.4.3-1.21

by Fichte on Apr 29, 2025
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2.4.3 - 1.21.1

  • fix tag messing up with models

forcemaster-class-mod-2.4.2-1.21

by Fichte on Apr 25, 2025
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2.4.2 - 1.21.1

  • Add Spell Scroll Textures
  • Add smelting recipes for disassembling weapons and armor pieces
  • Add Datagen
  • Removed the special knuckles, they will be reintroduced with the 1.21 Loot & Explore Mod

forcemaster-class-mod-2.4.1-1.21

by Fichte on Mar 28, 2025
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2.4.1 - 1.21.1

  • Spell Engine 1.6 Update!
  • changed some tags
  • Oriene Armor Model Update & Texture Improvement (Done by HaxTheCharizard, Thanks!)

forcemaster-class-mod-2.4.0-1.21

by Fichte on Feb 14, 2025
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2.4.0 - 1.21.1

  • Spell Engine 1.5 Update!
  • BALANCING Update!
  • Buffed the Barq Esna Effect
  • Nerfed Stonehand & Burst Crack a bit
  • Burst Crack now also deals additional Arcane damage
  • Removed Spell Haste from Knuckles, they now give Armor because they're heavy gauntlets
  • Reduced Arcane Spell Power on Knuckles
  • Increased Generic Attack Damage on Knuckles a bit
  • Changed Forcemaster Book Spell Tier List: Stonehand -> Burst Crack -> Baraqijal Esna -> Asalraalaikum
  • Update to Fabric Loom 1.9
  • Add TweaksConfig, so special Weapons can also be used without Better End & Nether and the Aether

forcemaster-class-mod-1.2.1-1.20.1

by Fichte on Jan 26, 2025
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1.2.1 - 1.20.1

  • fix spell damage on language file not shown #4

forcemaster-class-mod-1.2.0-1.20.1

by Fichte on Jan 23, 2025
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1.2.0 - 1.20.1

  • backport Netherite Armor (Aken Armor) to 1.20.1
  • new Weapon & Armor Attribute Balancing (same as 1.21.1 version now)

forcemaster-class-mod-2.3.0-1.21

by Fichte on Jan 21, 2025
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2.3.0 - 1.21.1

- Spell Engine 1.4 Update!

  • AzureLib Armor 3.0 Update!

forcemaster-class-mod-2.2.1-1.21

by Fichte on Jan 6, 2025
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2.2.1

  • Update for Spell Scrolls
  • Removed the Straight Punch Spell, because its obsolete
  • Sonic Hand, Belial Smashing & Arcane Blast are disabled as passive spells for the special axes
  • The spells will return in the future
  • made casting spells with gallant gauntlets possible
  • stunning targets with spells while stone hand is active is now possible

forcemaster-class-mod-2.2.0-1.21

by Fichte on Dec 22, 2024
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2.2.0

  • Spell Engine 1.2 Update
  • added the Holy Knuckle (Aether Variant)

forcemaster-class-mod-1.1.3-1.20.1

by Fichte on Dec 8, 2024
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1.1.3 - 1.20.1

  • Mipmap Issue on 1.21.1 #3 Fix

forcemaster-class-mod-2.1.3-1.21

by Fichte on Dec 8, 2024
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2.1.3

  • Mipmap Issue on 1.21.1 #3 Fix
  • fixed some tag errors with the aken armor (3rd tier)
  • fixed an error with aken armor set recipes
  • added tweaks config for stone hand stun chance and knuckle knock
  • added a knock up immunity entity type tag
  • added Gallant Gauntlets to the Fist Weapons Tag (Compat for Forcemaster Effects like Stonehand)
  • added MC Dungeons Weapons Gauntlets to the Fist Weapons Tag (Compat for Forcemaster Effects like Stonehand)
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