- Fix a crash when scrolling in the controls' menu
- Backport newest features/fixes to 1.21.1
- Update to 1.21.6
- Re-implement crafting hax
- Added
IgnoreInvalidChat
option which stops the client from dcing after receiving invalid chat messages
- Fix a bug where Long typed rules would crash when opening CarpetClient gui
- Updated to 1.21.5
- Added "Fix MacOs Cursor Jumping" which fixes an issue where jumping around with the cursor in text boxes behaves differently than expected on Macos
- Fixed deadlocking issue with Carpet
- Fixed remapping issue causing a crash when opening a world
- Fixed highlight liquids not working with sodium
- Fixed error with carpet client
Update to 1.21.4
Added:
sneakToNotWaterlog
which allows you to bypass waterlogging by holding your sneak keytickRateAffectsChatKey
which allows you to bypass the delay when opening chat with lower tick rates
Added Custom Time Out
config which lets you set how long until your
client times out your connection to the server while it hangs.
EssentialClient 2.0.0-beta.2
Started re-writing EssentialClient.
EssentialClient had many major design flaws making it challenging to maintain, thus this rewrite aims to keep the mod more maintainable throughout the future updates of the game.
Some features from previous versions have been removed, either because I do not believe them to fit into this mod or because they are challenging to maintain.
I have completely removed the scripting ability from EssentialClient as it had major flaws in its design that made it awkward to maintain and also work with. The long-term goal is to implement a better solution; however, this will take some time.
Improvements:
- Shifted to using YACL for managing configs
highlightWaterSources
andhighlightLavaSources
has been improved- CarpetClient has been vastly improved
- Better implementation of many features (better compatability)
- Updated to 1.21
- Updated to 1.20.6
- Updated to 1.20.5
There are still a number of issues with this update, namely clientscript issues (to do with item nbt).
As well as networking issues. GameRule syncing between EssentialAddons and EssentialClient will work
however ChunkDebug is not fully supported yet and will be ported later.