What's Changed
- Update to 1.20
- Fix Ukrainian localization by @BurrConnie in https://github.com/tr7zw/EntityCulling/pull/104
- Italian Translation by @TheBossMagnus in https://github.com/tr7zw/EntityCulling/pull/108
- gradle: Fix executable bit by @5HT2 in https://github.com/tr7zw/EntityCulling/pull/112
New Contributors
- @BurrConnie made their first contribution in https://github.com/tr7zw/EntityCulling/pull/104
- @TheBossMagnus made their first contribution in https://github.com/tr7zw/EntityCulling/pull/108
- @5HT2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/112
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.19.4...1.6.2-1.20
- Update to 1.19.4
- Fix an issue with config loading
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4
- Update to 1.19.4
- Fix an issue with config loading
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
- Add create entites to the default ticking whitelist
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
- Add create entites to the default ticking whitelist
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
Changes:
- Add create entites to the default ticking whitelist
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.0-1.19.3...1.6.1-1.19.3
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
- Russian translation fix by @DrHesperus in https://github.com/tr7zw/EntityCulling/pull/90
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3
Update to 1.19.3
Re-release of last fabric build, set to 1.19.3 full release. Forge release whenever forge is done.
Initial (fabric only) update to 1.19.3(-pre2).
Patch release for Forge, fixing later versions of 1.19 Forge and 1.19.1 Forge.
Fixed issue with the animated skin feature doing 2 requests instead of 1 if installed with 3d Skin Layers.
Initial release for 1.19. Adds the Donor Skin feature that was only in 3d Skin Layers before. (Also 2 frame skins are free to use now, so feel free to join the Discord and add blinking to your skin)
Fix an issue with 1.18.2 potentially not working correctly. Thanks aschmois.