Major bug fixes in this release!
Fix: cannot reduce player difficulty if player is offline
Fix: adding a daily death after each player difficulty decrease
Fix: displaying negative seconds remaining after a difficulty decrease
Add a gamerule to modify duration of temp ban.
Make link in /difficultydeathscaler
clickable.
Change how temp ban works:
- ban for 12 hours and reset daily deaths after unban
- before was banning until you lose one death
Add the subcommand /difficultydeathscaler help
to get the link to the wiki.
Remove some annoying debug information spamming the log (sorry for this).
First beta of Difficulty Death Scaler 2.0 🎉
A lot of things were modified, you can look at the GitHub project if you want to have a full changelog.
Highlights
The core functionality was refactored (better flexibility).
The mod supports restarts!
Now, there are two difficulties: a global one (for the entire server) and a per player one.
More steps in every difficulty, affecting even more the gameplay.
Modify AI of skeletons, zombies, creepers and drowned when the difficulty is too high.
Beta information
This is the first beta of Difficulty Death Scaler 2.0, so the mod could be unstable. You can report issues on GitHub.
The bounty system was not tested.
Fix:
- timer not well displayed
/difficultydeathscaler set <number of death>
does not always the Minecraft difficulty- difficulty continues to reduce after 0
Perf:
- optimize TimerTask and Timer
Now, you have to use a netherite ingot on the boss to activate the "reduce difficulty mod" (except for the Ender Dragon).
The "reduce difficulty mod" will buff the boss:
- the buffed Wither cannot be blocked in bedrock
- the buffed Warden is faster and cannot be knockbacked
- the buffer Elder Guardian has more health, is faster, is smaller and is stronger
The command /difficultydeathscaler get
shows the timer before next reduce.
Add command /difficultydeathscaler
Balance the game and fix a bug !
Balance
- Reduce time to decrease difficulty (24h → 12h)
- Decrease difficulty when a boss (wither, ender dragon, elder guardian, warden) is killed
Fix
- When someone should not die, the mod increases the number of death
Change difficulty after 7 deaths:
- reduce maximal number of hearts before disabling natural regeneration (by @Leo21)
- disable natural regeneration for 20 deaths and more (by @Leo21)
Fix: difficulty not set to Difficulty Death Scaler's default difficulty. (by @anhgelus)
Update yarn mappings and clean the code. (by @Leo21 and @anhgelus)
First release