重要消息
由于前置mod官方还未发布适用于1.21版本的trinkets,因此若想游玩此版本,请加Q群973712806以获取必要的前置
修复了物品合成配方丢失的bug
DabaoSword v0.2.3:
新内容:
技能:放逐、行殇、刚烈、铁骑
现在卡牌类物品不可丢弃
加入牌堆自动发牌上限,可通过enable_cards_limit游戏规则禁用
修复技能冷却时间异常的bug
其他优化和bug修复
New Content:
Skill: Exile, Mourning, Ferocity, Iron Cavalry
Card items can no longer be discarded by pressing "Q"
Added a card pile auto-deal limit, which can be disabled with the enable_cards_limit gamerule
Fixed the bug with abnormal skill cooldown
Other optimizations and bug fixes
支持1.20.6版本,内容与其他版本的内容一致
测试版本,bug可能较多
DabaoSword v0.2.2:
新内容:
武器饰品:青龙偃月刀、方天画戟
防具饰品:八卦阵
技能:烈弓、奇袭、断粮、洛神、倾国
物品:BB机
不务正业内容:下落攻击机制(通过游戏规则enable_falling_attack打开)
代码优化和bug修复
New Content:
Weapon Trinket: Green Dragon Crescent Blade, Heavenly Halberd
Armor Trinket: Eight Trigrams Formation
Skill: Strong Bow, Surprise Attack, Cut Off Supplies, Luo Shen, Enchanting Beauty
Item: BB Machine
Off-Track Content: Falling Attack Mechanism (enabled via the gamerule "enable_falling_attack")
Code optimizations and bug fixes
DabaoSword v0.2.2:
新内容:
武器饰品:青龙偃月刀、方天画戟
防具饰品:八卦阵
技能:烈弓、奇袭、断粮、洛神、倾国
物品:BB机
不务正业内容:下落攻击机制(通过游戏规则enable_falling_attack打开)
代码优化和bug修复
New Content:
Weapon Trinket: Green Dragon Crescent Blade, Heavenly Halberd
Armor Trinket: Eight Trigrams Formation
Skill: Strong Bow, Surprise Attack, Cut Off Supplies, Luo Shen, Enchanting Beauty
Item: BB Machine
Off-Track Content: Falling Attack Mechanism (enabled via the gamerule "enable_falling_attack")
Code optimizations and bug fixes
新内容:
- 武器饰品:寒冰剑
- 防具饰品:白银狮子
- 技能:功獒
此外,本次更新调整了许多细节,做了大量优化:
1.基本牌机制调整:现在所有基本牌都可以在一定条件下自动触发,以简化操作,优化游玩体验。
- 杀可以在对生物造成伤害后触发额外效果,其中:
- 普通杀:伤害+5,现在会被藤甲无视;
- 火杀:使目标着火5秒;
- 雷杀:对目标造成5点魔法伤害。
- 由于加入了属性杀,现在只有用火杀和雷杀才能触发铁锁连环的传导伤害。
- 闪:被任意生物攻击时自动触发,免疫伤害,有触发间隔时间。 (重点:杀、闪仅在背包中前18格才会自动触发,位于其他位置禁用)
- 桃、酒:除了原本的效果,现在濒死时会自动使用并回复血量以避免死亡。
2. 卡牌优化与调整:
- 由于加入杀,决斗的效果改变了,并且使用距离很远;
- 南蛮入侵:狗打到玩家就会消失,若目标有杀,则目标消耗一张杀,使伤害无效;
- 顺手牵羊:现在可以顺玩家的装备和饰品栏的装备;
- 过河拆桥:现在可以拆玩家饰品栏的装备,且使用距离很远;
3. 添加武器和防具饰品栏,并重置相关的内容,以还原三国杀的装备区:
- 防具饰品会给予玩家5点护甲值;
- 由于这项更改,古锭刀已彻底重做,现在只有命中没装备的生物后伤害+5的效果;
- 藤甲和青釭剑也做了相应的调整,之后的新装备都会做成饰品。
4. 添加新的游戏机制:
- 玩家第一次进入存档可以获得一个技能;每过5分钟,玩家可以更换技能,更换方式为:副手拿技能,潜行右键。
- 玩家死亡后,清空所有卡牌(即使开了死亡不掉落),复活后,获得杀、闪、桃各一张;
- 玩家装备技能、装备等饰品后,会通知所有玩家。
5. 添加可通过/gamerule调整的游戏规则:
- fire_attack_breaks_block: 火攻是否破坏方块,默认关闭。
- card_pile_hungerless: 牌堆是否能保持饱食度为20,默认关闭。
- clear_cards_after_death: 死亡后是否清除所有卡牌,默认开启,若关闭,死亡后牌会正常掉落,复活后不会给牌。
- give_card_interval: 牌堆发牌时间间隔(单位:秒),默认60秒发两张牌,最小值为1。
- change_skill_interval: 更换技能时间间隔(单位:秒),默认5分钟。设置成-1时,不会刷新更换技能的机会。
6. 其他代码优化和bug修复。
New Content:
- Weapon Trinket: Frost Sword
- Armor Trinket: Silver Lion
- Skill: Powerhound
Additionally, this update includes adjustments to many details and extensive optimization:
1.Adjustment to Basic Card Mechanism: Now all basic cards can automatically trigger under certain conditions to simplify operation and optimize gameplay experience.
Slash can trigger additional effects after dealing damage to entities, including:
Normal Slash: Damage +5, now ignored by Rattan Armor;
Fire Slash: Sets the target on fire for 5 seconds;
Thunder Slash: Deals 5 points of magic damage to the target.
Due to the addition of attribute Slashs, only Fire Slash and Thunder Slash can trigger the conduction damage of Iron Shackles.
Dash: Automatically triggers when attacked by any entity, immune to damage, with a trigger cooldown.
(Note: Slash and Dash will only trigger automatically in the first 18 slots of the inventory; they are disabled in other positions.)
Peach and Wine: In addition to their original effects, they will trigger when dying to recover health to avoid death.
2.Card Optimization and Adjustment:
Due to the addition of Slashs, the effect of Duel has changed and has a very far reach.
Barbarian Invasion: The dogs disappear when they hit a player, and if the target has a Slash, they consume one to nullify the damage.
Steal: Now can steal equipment from players' equipment and trinket slots.
Discard: Now can dismantle equipment from players' trinket slots, with a very far reach.
3.Added Weapon and Armor Trinket Slots and reset related content to restore the equipment area of Legend of Three Kingdoms:
Armor trinkets give players 5 armor points.
With this change, DabaoSword has been completely redesigned, now only dealing 5 more damage when hitting unequipped entities.
Rattan Armor and Green Steel Sword have also been adjusted accordingly, and all subsequent new equipment will be made into trinkets.
4.Added new gameplay mechanisms:
Players receive one skill the first time they enter the world; every 5 minutes, players can change skills by holding the skill in off-hand and sneaking right-clicking.
After a player dies, all cards will be cleared (even if keepInventory gamerule is true), and upon respawn, the player receives one Slash, one Dash, and one Peach.
When players equip skills, equipment, or other trinkets, all players will be notified.
5.Added game rules that can be adjusted via /gamerule:
fire_attack_breaks_block: Whether fire attacks destroy blocks, default to false.
card_pile_hungerless: Whether the card pile can maintain a saturation level of 20, default to false.
clear_cards_after_death: Whether to clear all cards after death, default to true. If turned off, cards will drop normally after death and will not be given upon respawn.
give_card_interval: Time interval for drawing cards from the card pile (in seconds), default to 60 seconds for two cards, minimum value is 1.
change_skill_interval: Interval for changing skills (in seconds), default to 5 minutes. Setting it to -1 will not refresh the opportunity to change skills.
6.Other code optimizations and bug fixes.
新内容:
- 武器饰品:寒冰剑
- 防具饰品:白银狮子
- 技能:功獒
此外,本次更新调整了许多细节,做了大量优化:
1.基本牌机制调整:现在所有基本牌都可以在一定条件下自动触发,以简化操作,优化游玩体验。
- 杀可以在对生物造成伤害后触发额外效果,其中:
- 普通杀:伤害+5,现在会被藤甲无视;
- 火杀:使目标着火5秒;
- 雷杀:对目标造成5点魔法伤害。
- 由于加入了属性杀,现在只有用火杀和雷杀才能触发铁锁连环的传导伤害。
- 闪:被任意生物攻击时自动触发,免疫伤害,有触发间隔时间。 (重点:杀、闪仅在背包中前18格才会自动触发,位于其他位置禁用)
- 桃、酒:除了原本的效果,现在濒死时会自动使用并回复血量以避免死亡。
2. 卡牌优化与调整:
- 由于加入杀,决斗的效果改变了,并且使用距离很远;
- 南蛮入侵:狗打到玩家就会消失,若目标有杀,则目标消耗一张杀,使伤害无效;
- 顺手牵羊:现在可以顺玩家的装备和饰品栏的装备;
- 过河拆桥:现在可以拆玩家饰品栏的装备,且使用距离很远;
3. 添加武器和防具饰品栏,并重置相关的内容,以还原三国杀的装备区:
- 防具饰品会给予玩家5点护甲值;
- 由于这项更改,古锭刀已彻底重做,现在只有命中没装备的生物后伤害+5的效果;
- 藤甲和青釭剑也做了相应的调整,之后的新装备都会做成饰品。
4. 添加新的游戏机制:
- 玩家第一次进入存档可以获得一个技能;每过5分钟,玩家可以更换技能,更换方式为:副手拿技能,潜行右键。
- 玩家死亡后,清空所有卡牌(即使开了死亡不掉落),复活后,获得杀、闪、桃各一张;
- 玩家装备技能、装备等饰品后,会通知所有玩家。
5. 添加可通过/gamerule调整的游戏规则:
- fire_attack_breaks_block: 火攻是否破坏方块,默认关闭。
- card_pile_hungerless: 牌堆是否能保持饱食度为20,默认关闭。
- clear_cards_after_death: 死亡后是否清除所有卡牌,默认开启,若关闭,死亡后牌会正常掉落,复活后不会给牌。
- give_card_interval: 牌堆发牌时间间隔(单位:秒),默认60秒发两张牌,最小值为1。
- change_skill_interval: 更换技能时间间隔(单位:秒),默认5分钟。设置成-1时,不会刷新更换技能的机会。
6. 其他代码优化和bug修复。
New Content:
- Weapon Trinket: Frost Sword
- Armor Trinket: Silver Lion
- Skill: Powerhound
Additionally, this update includes adjustments to many details and extensive optimization:
1.Adjustment to Basic Card Mechanism: Now all basic cards can automatically trigger under certain conditions to simplify operation and optimize gameplay experience.
Slash can trigger additional effects after dealing damage to entities, including:
Normal Slash: Damage +5, now ignored by Rattan Armor;
Fire Slash: Sets the target on fire for 5 seconds;
Thunder Slash: Deals 5 points of magic damage to the target.
Due to the addition of attribute Slashs, only Fire Slash and Thunder Slash can trigger the conduction damage of Iron Shackles.
Dash: Automatically triggers when attacked by any entity, immune to damage, with a trigger cooldown.
(Note: Slash and Dash will only trigger automatically in the first 18 slots of the inventory; they are disabled in other positions.)
Peach and Wine: In addition to their original effects, they will trigger when dying to recover health to avoid death.
2.Card Optimization and Adjustment:
Due to the addition of Slashs, the effect of Duel has changed and has a very far reach.
Barbarian Invasion: The dogs disappear when they hit a player, and if the target has a Slash, they consume one to nullify the damage.
Steal: Now can steal equipment from players' equipment and trinket slots.
Discard: Now can dismantle equipment from players' trinket slots, with a very far reach.
3.Added Weapon and Armor Trinket Slots and reset related content to restore the equipment area of Legend of Three Kingdoms:
Armor trinkets give players 5 armor points.
With this change, DabaoSword has been completely redesigned, now only dealing 5 more damage when hitting unequipped entities.
Rattan Armor and Green Steel Sword have also been adjusted accordingly, and all subsequent new equipment will be made into trinkets.
4.Added new gameplay mechanisms:
Players receive one skill the first time they enter the world; every 5 minutes, players can change skills by holding the skill in off-hand and sneaking right-clicking.
After a player dies, all cards will be cleared (even if keepInventory gamerule is true), and upon respawn, the player receives one Slash, one Dash, and one Peach.
When players equip skills, equipment, or other trinkets, all players will be notified.
5.Added game rules that can be adjusted via /gamerule:
fire_attack_breaks_block: Whether fire attacks destroy blocks, default to false.
card_pile_hungerless: Whether the card pile can maintain a saturation level of 20, default to false.
clear_cards_after_death: Whether to clear all cards after death, default to true. If turned off, cards will drop normally after death and will not be given upon respawn.
give_card_interval: Time interval for drawing cards from the card pile (in seconds), default to 60 seconds for two cards, minimum value is 1.
change_skill_interval: Interval for changing skills (in seconds), default to 5 minutes. Setting it to -1 will not refresh the opportunity to change skills.
6.Other code optimizations and bug fixes.
The new content added in this update is not extensive, primarily focusing on mechanism and code optimization. The update includes the following:
1.Added trinket slots for skills, horses, and card pile (requires trinkets mod). All skills, horses, and card pile now need to be equipped in the trinket slots to work. Items in the trinket slots for skills and card pile will not be dropped upon death.
2.Added key bindings for active skills, defaulting to 'J'.
3.Added the command /info, used as /info <playername>, to view the skills and horses equipped by the target player.
4.Added skills "Thunder Strike" and "Charge", and added cards Slash, Fire Slash, and Thunder Slash.
5.Optimized the effectiveness of melee defense.
6.Loot for drawing cards and drawing skills is now data-driven.
本次更新加入的新内容不多,主要在于机制和代码的优化。更新内容如下:
1.添加技能、马匹和牌堆的饰品栏(依赖trinkets),所有技能、马匹和牌堆现在均需要装备在饰品栏才能生效,其中技能和牌堆饰品栏内的物品是死亡不掉落的。
2.为主动技添加按键绑定,默认为J。
3.添加命令/info,使用方式为/info <playername>,用于查看目标玩家装备的技能和马匹。
4.添加技能“雷击”、“奔袭”,添加卡牌杀、火杀、雷杀。
5.优化近战防御效果。
6.摸牌和抽技能的战利品表现在是数据驱动的。
1.Balancing adjustment for Dabaosword (nerf)
2.Improvement in card acquisition methods
3.Addition of cards "Barbarian Invasion" "Arrow Rain" "Peach Garden Oath"
4.Addition of horses and reach/defense distance mechanisms
5.Addition of over a dozen skills, enhancement of skill mechanisms
6.Addition of skill acquisition methods
7.Optimization and bug fixes
1.古锭刀平衡调整(削弱)
2.完善卡牌获取方式
3.添加卡牌“南蛮入侵”、“万箭齐发”、“桃园结义”
4.添加马和触及、防御距离机制
5.添加了十几个技能,完善技能机制
6.添加技能获取方式
7.优化和bug修复
support 1.20.4
In the first version, a dozen or so cards from Legends of Three Kingdoms were mainly added 第一个版本,主要加入了十几张三国杀的卡牌