- Increase the amount of nuts gained from insolating cracked nuts from Create: Garnished
- Fix incorrect ids for Create: Garnished integration
- Fix parsing errors
- Adjust moss block recipe to include moss carpet
- Add Ars Nouveau compatibility
- Add Ars Elemental compatibility
- Add Vanilla Backport compatibility
- Allow for saplings to be processed within a Mechanical Insolator, but at a great time cost of 16000 ticks (just over 13 minutes) and is configurable
- Make kinetic stress impact configurable for both the Mechanical Insolator and Mechanical Composter
- Fix JEI console errors (double registration)
- Fix issue #4
- Fix not being able to see all contents within either the Mechanical Insolator or Mechanical Composter
- Adjust kinetic stress impacts for both blocks
- Mechanical Insolator | 16 -> 64 (~16k stress units at max speed)
- Mechanical Composter | 4 -> 16 (~4k stress units at max speed)
- Add config options
- Recipe Processing Speed Multiplier for both blocks
- The regular processing speed (in ticks) that is provided by the recipe json file is multiplied by this
- i.e. if a recipe normally takes 400 ticks and the multiplier is 2, then it will instead be 800 ticks as a base
- While this value can technically be increased infinitely, in testing if the value was too high, then the processing ticks would be inverted into a negative integer and essentially disable the given recipe type. Adjust accordingly to your needs!
- Configurable Tank Size for the Mechanical Insolator
- This has a range of 1000 to 16000
- The block must be broken and replaced in order for the changes to register
- Recipe Processing Speed Multiplier for both blocks
- Port to 1.20.1
- (bandaid fix) When looking for the usages of a given fluid that is utilised inside of a Mechanical Insolator recipe, you will actually see those uses
- Fix blockstate log spam for certain fluids introduced by the mod
- Fix certain composting compatibility recipes
- Fix certain insolating compatibility recipes
- Fix recipe for the blood fluid
- Recipe is only present if Biomes O' Plenty is installed, though the fluid can be used for custom insolating recipes as well
- Add Blood for compatibility fix with Biomes O' Plenty
- Fix compatibility recipe errors
- Lazarous Bellflower -> Lazarus Bellflower
- Replace instances of biomesoplenty:blood with mechanical_botany:blood, as it seems non-existant for some reason
Require Create mod 6.0.6
- Significantly increase the processing time for all Mechanical Insolator recipes
- Add missing Spore Blossom Mechanical Insolator recipe
- Add integration recipes for the following mods
- Farmer's Delight
- My Nether's Delight
- Oh The Biomes We've Gone
- Biomes O' Plenty
- Updated integration recipes
- Added Garlic recipe for the Mechanical Insolator (Create: Garnished Reworked)
Initial Release
- Mechanical Insolator
- Mechanical Composter